# Style-Agnostic Reinforcement Learning

arXiv: https://arxiv.org/abs/2208.14863 · HTML: https://mlsanity.com/paper/2208.14863/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 49 references that are in the map.
- First posted on arXiv 31 Aug 2022.

## Builds on (most cited first, 30 of 40)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Instance Normalization: The Missing Ingredient for Fast Stylization](https://mlsanity.com/paper/1607.08022/) (2016)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Domain Generalization with MixStyle](https://mlsanity.com/paper/2104.02008/) (2021)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Robust Adversarial Reinforcement Learning](https://mlsanity.com/paper/1703.02702/) (2017)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [A Learned Representation For Artistic Style](https://mlsanity.com/paper/1610.07629/) (2016)
- [Improving Sample Efficiency in Model-Free Reinforcement Learning from Images](https://mlsanity.com/paper/1910.01741/) (2019)
- [Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model](https://mlsanity.com/paper/1907.00953/) (2019)
- [Improved Texture Networks: Maximizing Quality and Diversity in Feed-forward Stylization and Texture Synthesis](https://mlsanity.com/paper/1701.02096/) (2017)
- [A Study on Overfitting in Deep Reinforcement Learning](https://mlsanity.com/paper/1804.06893/) (2018)
- [DARLA: Improving Zero-Shot Transfer in Reinforcement Learning](https://mlsanity.com/paper/1707.08475/) (2017)
- [Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping](https://mlsanity.com/paper/1709.07857/) (2017)
- [Generalization in Reinforcement Learning by Soft Data Augmentation](https://mlsanity.com/paper/2011.13389/) (2020)
- [Constructing Unrestricted Adversarial Examples with Generative Models](https://mlsanity.com/paper/1805.07894/) (2018)

## Built on by (most cited first, 2 of 2)

- [Stable and Consistent Prediction of 3D Characteristic Orientation via Invariant Residual Learning](https://mlsanity.com/paper/2306.11406/) (2023)
- [Prompt-based Visual Alignment for Zero-shot Policy Transfer](https://mlsanity.com/paper/2406.03250/) (2024)

## Abstract (arXiv)

We present a novel method of learning style-agnostic representation using both style transfer and adversarial learning in the reinforcement learning framework. The style, here, refers to task-irrelevant details such as the color of the background in the images, where generalizing the learned policy across environments with different styles is still a challenge. Focusing on learning style-agnostic representations, our method trains the actor with diverse image styles generated from an inherent adversarial style perturbation generator, which plays a min-max game between the actor and the generator, without demanding expert knowledge for data augmentation or additional class labels for adversarial training. We verify that our method achieves competitive or better performances than the state-of-the-art approaches on Procgen and Distracting Control Suite benchmarks, and further investigate the features extracted from our model, showing that the model better captures the invariants and is less distracted by the shifted style. The code is available at https://github.com/POSTECH-CVLab/style-agnostic-RL.
