# An Empirical Study and Analysis of Learning Generalizable Manipulation Skill in the SAPIEN Simulator

arXiv: https://arxiv.org/abs/2208.14646 · HTML: https://mlsanity.com/paper/2208.14646/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 12 references that are in the map.
- First posted on arXiv 31 Aug 2022.

## Builds on (most cited first, 10 of 10)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Deep Learning for 3D Point Clouds: A Survey](https://mlsanity.com/paper/1912.12033/) (2019)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environments](https://mlsanity.com/paper/1910.14442/) (2019)
- [Low-Rank Bottleneck in Multi-head Attention Models](https://mlsanity.com/paper/2002.07028/) (2020)

## Abstract (arXiv)

This paper provides a brief overview of our submission to the no interaction track of SAPIEN ManiSkill Challenge 2021. Our approach follows an end-to-end pipeline which mainly consists of two steps: we first extract the point cloud features of multiple objects; then we adopt these features to predict the action score of the robot simulators through a deep and wide transformer-based network. More specially, %to give guidance for future work, to open up avenues for exploitation of learning manipulation skill, we present an empirical study that includes a bag of tricks and abortive attempts. Finally, our method achieves a promising ranking on the leaderboard. All code of our solution is available at https://github.com/liu666666/bigfishcodes.
