# A further exploration of deep Multi-Agent Reinforcement Learning with Hybrid Action Space

arXiv: https://arxiv.org/abs/2208.14447 · HTML: https://mlsanity.com/paper/2208.14447/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 14 references that are in the map.
- First posted on arXiv 30 Aug 2022.

## Builds on (most cited first, 11 of 11)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [Deep Reinforcement Learning: An Overview](https://mlsanity.com/paper/1701.07274/) (2017)
- [Multiagent Cooperation and Competition with Deep Reinforcement Learning](https://mlsanity.com/paper/1511.08779/) (2015)
- [Soft Actor-Critic for Discrete Action Settings](https://mlsanity.com/paper/1910.07207/) (2019)
- [Deep Reinforcement Learning in Parameterized Action Space](https://mlsanity.com/paper/1511.04143/) (2015)
- [Discrete Sequential Prediction of Continuous Actions for Deep RL](https://mlsanity.com/paper/1705.05035/) (2017)
- [Discrete and Continuous Action Representation for Practical RL in Video Games](https://mlsanity.com/paper/1912.11077/) (2019)
- [Multi-Pass Q-Networks for Deep Reinforcement Learning with Parameterised Action Spaces](https://mlsanity.com/paper/1905.04388/) (2019)

## Abstract (arXiv)

The research of extending deep reinforcement learning (drl) to multi-agent field has solved many complicated problems and made great achievements. However, almost all these studies only focus on discrete or continuous action space and there are few works having ever used multi-agent deep reinforcement learning to real-world environment problems which mostly have a hybrid action space. Therefore, in this paper, we propose two algorithms: deep multi-agent hybrid soft actor-critic (MAHSAC) and multi-agent hybrid deep deterministic policy gradients (MAHDDPG) to fill this gap. This two algorithms follow the centralized training and decentralized execution (CTDE) paradigm and could handle hybrid action space problems. Our experiences are running on multi-agent particle environment which is an easy multi-agent particle world, along with some basic simulated physics. The experimental results show that these algorithms have good performances.
