# Decentralized Coordination in Partially Observable Queueing Networks

arXiv: https://arxiv.org/abs/2208.13621 · HTML: https://mlsanity.com/paper/2208.13621/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 35 references that are in the map.
- First posted on arXiv 29 Aug 2022.

## Builds on (most cited first, 24 of 24)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Neural Machine Translation by Jointly Learning to Align and Translate](https://mlsanity.com/paper/1409.0473/) (2014)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Effective Approaches to Attention-based Neural Machine Translation](https://mlsanity.com/paper/1508.04025/) (2015)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [Multimodal Generative Models for Scalable Weakly-Supervised Learning](https://mlsanity.com/paper/1802.05335/) (2018)
- [Multiagent Cooperation and Competition with Deep Reinforcement Learning](https://mlsanity.com/paper/1511.08779/) (2015)
- [Learning Attentional Communication for Multi-Agent Cooperation](https://mlsanity.com/paper/1805.07733/) (2018)
- [Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games](https://mlsanity.com/paper/1703.10069/) (2017)
- [Learning to Schedule Communication in Multi-agent Reinforcement Learning](https://mlsanity.com/paper/1902.01554/) (2019)
- [Learning Nearly Decomposable Value Functions Via Communication Minimization](https://mlsanity.com/paper/1910.05366/) (2019)
- [Generalized Product of Experts for Automatic and Principled Fusion of Gaussian Process Predictions](https://mlsanity.com/paper/1410.7827/) (2014)
- [Deep Communicating Agents for Abstractive Summarization](https://mlsanity.com/paper/1803.10357/) (2018)
- [Revisiting the Master-Slave Architecture in Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1712.07305/) (2017)

## Abstract (arXiv)

We consider communication in a fully cooperative multi-agent system, where the agents have partial observation of the environment and must act jointly to maximize the overall reward. We have a discrete-time queueing network where agents route packets to queues based only on the partial information of the current queue lengths. The queues have limited buffer capacity, so packet drops happen when they are sent to a full queue. In this work, we implemented a communication channel for the agents to share their information in order to reduce the packet drop rate. For efficient information sharing we use an attention-based communication model, called ATVC, to select informative messages from other agents. The agents then infer the state of queues using a combination of the variational auto-encoder, VAE, and product-of-experts, PoE, model. Ultimately, the agents learn what they need to communicate and with whom, instead of communicating all the time with everyone. We also show empirically that ATVC is able to infer the true state of the queues and leads to a policy which outperforms existing baselines.
