# Grasp'D: Differentiable Contact-rich Grasp Synthesis for Multi-fingered Hands

arXiv: https://arxiv.org/abs/2208.12250 · HTML: https://mlsanity.com/paper/2208.12250/

## Key facts

- Cited by 51 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Aug 2022.

## Built on by (most cited first, 30 of 51)

- [EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relations](https://mlsanity.com/paper/2209.13064/) (2022)
- [DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation](https://mlsanity.com/paper/2210.02697/) (2022)
- [EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videos](https://mlsanity.com/paper/2507.12440/) (2025)
- [DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping](https://mlsanity.com/paper/2502.20900/) (2025)
- [ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions](https://mlsanity.com/paper/2401.10232/) (2024)
- [GenDexGrasp: Generalizable Dexterous Grasping](https://mlsanity.com/paper/2210.00722/) (2022)
- [ContactGen: Generative Contact Modeling for Grasp Generation](https://mlsanity.com/paper/2310.03740/) (2023)
- [AffordPose: A Large-scale Dataset of Hand-Object Interactions with Affordance-driven Hand Pose](https://mlsanity.com/paper/2309.08942/) (2023)
- [FLEX: Full-Body Grasping Without Full-Body Grasps](https://mlsanity.com/paper/2211.11903/) (2022)
- [Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations](https://mlsanity.com/paper/2303.13129/) (2023)
- [Dexterous Functional Grasping](https://mlsanity.com/paper/2312.02975/) (2023)
- [GigaHands: A Massive Annotated Dataset of Bimanual Hand Activities](https://mlsanity.com/paper/2412.04244/) (2024)
- [UGG: Unified Generative Grasping](https://mlsanity.com/paper/2311.16917/) (2023)
- [BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects](https://mlsanity.com/paper/2412.05066/) (2024)
- [SemGrasp: Semantic Grasp Generation via Language Aligned Discretization](https://mlsanity.com/paper/2404.03590/) (2024)
- [InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion](https://mlsanity.com/paper/2403.17422/) (2024)
- [MANUS: Markerless Grasp Capture using Articulated 3D Gaussians](https://mlsanity.com/paper/2312.02137/) (2023)
- [Dex1B: Learning with 1B Demonstrations for Dexterous Manipulation](https://mlsanity.com/paper/2506.17198/) (2025)
- [Stabilizing Reinforcement Learning in Differentiable Multiphysics Simulation](https://mlsanity.com/paper/2412.12089/) (2024)
- [Dexonomy: Synthesizing All Dexterous Grasp Types in a Grasp Taxonomy](https://mlsanity.com/paper/2504.18829/) (2025)
- [DexVLG: Dexterous Vision-Language-Grasp Model at Scale](https://mlsanity.com/paper/2507.02747/) (2025)
- [Grasp Multiple Objects with One Hand](https://mlsanity.com/paper/2310.15599/) (2023)
- [SynH2R: Synthesizing Hand-Object Motions for Learning Human-to-Robot Handovers](https://mlsanity.com/paper/2311.05599/) (2023)
- [3D Reconstruction of Objects in Hands without Real World 3D Supervision](https://mlsanity.com/paper/2305.03036/) (2023)
- [Multi-GraspLLM: A Multimodal LLM for Multi-Hand Semantic Guided Grasp Generation](https://mlsanity.com/paper/2412.08468/) (2024)
- [DeepSimHO: Stable Pose Estimation for Hand-Object Interaction via Physics Simulation](https://mlsanity.com/paper/2310.07206/) (2023)
- [GAGrasp: Geometric Algebra Diffusion for Dexterous Grasping](https://mlsanity.com/paper/2503.04123/) (2025)
- [TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions](https://mlsanity.com/paper/2510.14874/) (2025)
- [Hand-Centric Motion Refinement for 3D Hand-Object Interaction via Hierarchical Spatial-Temporal Modeling](https://mlsanity.com/paper/2401.15987/) (2024)
- [3D Whole-body Grasp Synthesis with Directional Controllability](https://mlsanity.com/paper/2408.16770/) (2024)

## Abstract (arXiv)

The study of hand-object interaction requires generating viable grasp poses for high-dimensional multi-finger models, often relying on analytic grasp synthesis which tends to produce brittle and unnatural results. This paper presents Grasp'D, an approach for grasp synthesis with a differentiable contact simulation from both known models as well as visual inputs. We use gradient-based methods as an alternative to sampling-based grasp synthesis, which fails without simplifying assumptions, such as pre-specified contact locations and eigengrasps. Such assumptions limit grasp discovery and, in particular, exclude high-contact power grasps. In contrast, our simulation-based approach allows for stable, efficient, physically realistic, high-contact grasp synthesis, even for gripper morphologies with high-degrees of freedom. We identify and address challenges in making grasp simulation amenable to gradient-based optimization, such as non-smooth object surface geometry, contact sparsity, and a rugged optimization landscape. Grasp'D compares favorably to analytic grasp synthesis on human and robotic hand models, and resultant grasps achieve over 4x denser contact, leading to significantly higher grasp stability. Video and code available at https://graspd-eccv22.github.io/.
