# Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors

arXiv: https://arxiv.org/abs/2208.11905 · HTML: https://mlsanity.com/paper/2208.11905/

## Key facts

- Cited by 28 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 82 references that are in the map.
- First posted on arXiv 25 Aug 2022.

## Builds on (most cited first, 30 of 51)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [On the Spectral Bias of Neural Networks](https://mlsanity.com/paper/1806.08734/) (2018)
- [Train Short, Test Long: Attention with Linear Biases Enables Input Length Extrapolation](https://mlsanity.com/paper/2108.12409/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Single-View View Synthesis with Multiplane Images](https://mlsanity.com/paper/2004.11364/) (2020)
- [ARCH: Animatable Reconstruction of Clothed Humans](https://mlsanity.com/paper/2004.04572/) (2020)
- [DeepView: View Synthesis with Learned Gradient Descent](https://mlsanity.com/paper/1906.07316/) (2019)
- [Video Based Reconstruction of 3D People Models](https://mlsanity.com/paper/1803.04758/) (2018)
- [A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose](https://mlsanity.com/paper/2102.06199/) (2021)

## Built on by (most cited first, 28 of 28)

- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [GART: Gaussian Articulated Template Models](https://mlsanity.com/paper/2311.16099/) (2023)
- [ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering](https://mlsanity.com/paper/2312.05941/) (2023)
- [Generalizable Human Gaussians for Sparse View Synthesis](https://mlsanity.com/paper/2407.12777/) (2024)
- [DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis](https://mlsanity.com/paper/2310.11449/) (2023)
- [TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis](https://mlsanity.com/paper/2312.05161/) (2023)
- [Pseudo-Generalized Dynamic View Synthesis from a Video](https://mlsanity.com/paper/2310.08587/) (2023)
- [Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input](https://mlsanity.com/paper/2310.05917/) (2023)
- [iHuman: Instant Animatable Digital Humans From Monocular Videos](https://mlsanity.com/paper/2407.11174/) (2024)
- [BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors](https://mlsanity.com/paper/2403.11427/) (2024)
- [Neural Radiance Fields for the Real World: A Survey](https://mlsanity.com/paper/2501.13104/) (2025)
- [RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2503.14198/) (2025)
- [ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars](https://mlsanity.com/paper/2410.08082/) (2024)
- [Sequential Gaussian Avatars with Hierarchical Motion Context](https://mlsanity.com/paper/2411.16768/) (2024)
- [HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers](https://mlsanity.com/paper/2506.03118/) (2025)
- [Generalizable Neural Voxels for Fast Human Radiance Fields](https://mlsanity.com/paper/2303.15387/) (2023)
- [Point-Based Radiance Fields for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2310.03375/) (2023)
- [Generalizable Neural Human Renderer](https://mlsanity.com/paper/2404.14199/) (2024)
- [UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment](https://mlsanity.com/paper/2506.01802/) (2025)
- [AnimateScene: Camera-controllable Animation in Any Scene](https://mlsanity.com/paper/2508.05982/) (2025)
- [GaussianMotion: End-to-End Learning of Animatable Gaussian Avatars with Pose Guidance from Text](https://mlsanity.com/paper/2502.11642/) (2025)
- [AniPixel: Towards Animatable Pixel-Aligned Human Avatar](https://mlsanity.com/paper/2302.03397/) (2023)
- [TEDRA: Text-based Editing of Dynamic and Photoreal Actors](https://mlsanity.com/paper/2408.15995/) (2024)
- [Exploring Dynamic Novel View Synthesis Technologies for Cinematography](https://mlsanity.com/paper/2412.17532/) (2024)
- [Garment Animation NeRF with Color Editing](https://mlsanity.com/paper/2407.19774/) (2024)
- [InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video](https://mlsanity.com/paper/2411.01512/) (2024)
- [Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting](https://mlsanity.com/paper/2604.10259/) (2026)
- [MUA: Mobile Ultra-detailed Animatable Avatars](https://mlsanity.com/paper/2604.18583/) (2026)

## Abstract (arXiv)

We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary person from a sparse set of cameras, and further animate them with the user's pose control. While existing methods can either generalize to new persons or synthesize animations with user control, none of them can achieve both at the same time. We attribute this accomplishment to the employment of a 3D proxy for a shared multi-person human model, and further the warping of the spaces of different poses to a shared canonical pose space, in which we learn a neural field and predict the person- and pose-dependent deformations, as well as appearance with the features extracted from input images. To cope with the complexity of the large variations in body shapes, poses, and clothing deformations, we design our neural human model with disentangled geometry and appearance. Furthermore, we utilize the image features both at the spatial point and on the surface points of the 3D proxy for predicting person- and pose-dependent properties. Experiments show that our method significantly outperforms the state-of-the-arts on both tasks. The video and code are available at https://talegqz.github.io/neural_novel_actor.
