# E-NeRF: Neural Radiance Fields from a Moving Event Camera

arXiv: https://arxiv.org/abs/2208.11300 · HTML: https://mlsanity.com/paper/2208.11300/

## Key facts

- Cited by 70 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 45 references that are in the map.
- First posted on arXiv 24 Aug 2022.

## Builds on (most cited first, 30 of 33)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Event-based Vision: A Survey](https://mlsanity.com/paper/1904.08405/) (2019)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [High Speed and High Dynamic Range Video with an Event Camera](https://mlsanity.com/paper/1906.07165/) (2019)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereo](https://mlsanity.com/paper/2109.01129/) (2021)
- [Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping](https://mlsanity.com/paper/1910.02490/) (2019)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [Ultimate SLAM? Combining Events, Images, and IMU for Robust Visual SLAM in HDR and High Speed Scenarios](https://mlsanity.com/paper/1709.06310/) (2017)
- [Time Lens++: Event-based Frame Interpolation with Parametric Non-linear Flow and Multi-scale Fusion](https://mlsanity.com/paper/2203.17191/) (2022)
- [Event-based Stereo Visual Odometry](https://mlsanity.com/paper/2007.15548/) (2020)
- [Event-aided Direct Sparse Odometry](https://mlsanity.com/paper/2204.07640/) (2022)
- [EventNeRF: Neural Radiance Fields from a Single Colour Event Camera](https://mlsanity.com/paper/2206.11896/) (2022)
- [Continuous-time Intensity Estimation Using Event Cameras](https://mlsanity.com/paper/1811.00386/) (2018)
- [Semi-Dense 3D Reconstruction with a Stereo Event Camera](https://mlsanity.com/paper/1807.07429/) (2018)
- [Ev-NeRF: Event Based Neural Radiance Field](https://mlsanity.com/paper/2206.12455/) (2022)
- [How to Calibrate Your Event Camera](https://mlsanity.com/paper/2105.12362/) (2021)
- [TUM-VIE: The TUM Stereo Visual-Inertial Event Dataset](https://mlsanity.com/paper/2108.07329/) (2021)
- [TANDEM: Tracking and Dense Mapping in Real-time using Deep Multi-view Stereo](https://mlsanity.com/paper/2111.07418/) (2021)

## Built on by (most cited first, 30 of 70)

- [Deep Learning for Event-based Vision: A Comprehensive Survey and Benchmarks](https://mlsanity.com/paper/2302.08890/) (2023)
- [Recent Event Camera Innovations: A Survey](https://mlsanity.com/paper/2408.13627/) (2024)
- [Neural LiDAR Fields for Novel View Synthesis](https://mlsanity.com/paper/2305.01643/) (2023)
- [EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images](https://mlsanity.com/paper/2405.20224/) (2024)
- [Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform Motion](https://mlsanity.com/paper/2309.08596/) (2023)
- [Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction](https://mlsanity.com/paper/2310.17527/) (2023)
- [Deformable Neural Radiance Fields using RGB and Event Cameras](https://mlsanity.com/paper/2309.08416/) (2023)
- [Mitigating Motion Blur in Neural Radiance Fields with Events and Frames](https://mlsanity.com/paper/2403.19780/) (2024)
- [E2GS: Event Enhanced Gaussian Splatting](https://mlsanity.com/paper/2406.14978/) (2024)
- [Event3DGS: Event-Based 3D Gaussian Splatting for High-Speed Robot Egomotion](https://mlsanity.com/paper/2406.02972/) (2024)
- [EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting](https://mlsanity.com/paper/2405.14959/) (2024)
- [IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera](https://mlsanity.com/paper/2410.08107/) (2024)
- [AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scene](https://mlsanity.com/paper/2501.02807/) (2025)
- [Ev-GS: Event-based Gaussian splatting for Efficient and Accurate Radiance Field Rendering](https://mlsanity.com/paper/2407.11343/) (2024)
- [Event-based Simultaneous Localization and Mapping: A Comprehensive Survey](https://mlsanity.com/paper/2304.09793/) (2023)
- [EvDNeRF: Reconstructing Event Data with Dynamic Neural Radiance Fields](https://mlsanity.com/paper/2310.02437/) (2023)
- [ESVO2: Direct Visual-Inertial Odometry with Stereo Event Cameras](https://mlsanity.com/paper/2410.09374/) (2024)
- [Implicit Event-RGBD Neural SLAM](https://mlsanity.com/paper/2311.11013/) (2023)
- [BeNeRF: Neural Radiance Fields from a Single Blurry Image and Event Stream](https://mlsanity.com/paper/2407.02174/) (2024)
- [EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting](https://mlsanity.com/paper/2410.15392/) (2024)
- [DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting](https://mlsanity.com/paper/2503.24210/) (2025)
- [EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering](https://mlsanity.com/paper/2412.07293/) (2024)
- [Deblur e-NeRF: NeRF from Motion-Blurred Events under High-speed or Low-light Conditions](https://mlsanity.com/paper/2409.17988/) (2024)
- [SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweep](https://mlsanity.com/paper/2412.11579/) (2024)
- [EVI-SAM: Robust, Real-time, Tightly-coupled Event-Visual-Inertial State Estimation and 3D Dense Mapping](https://mlsanity.com/paper/2312.11911/) (2023)
- [E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting](https://mlsanity.com/paper/2502.10827/) (2025)
- [RS-NeRF: Neural Radiance Fields from Rolling Shutter Images](https://mlsanity.com/paper/2407.10267/) (2024)
- [E3NeRF: Efficient Event-Enhanced Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2408.01840/) (2024)
- [Radar Fields: An Extension of Radiance Fields to SAR](https://mlsanity.com/paper/2312.12961/) (2023)
- [E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras](https://mlsanity.com/paper/2508.09912/) (2025)

## Abstract (arXiv)

Estimating neural radiance fields (NeRFs) from "ideal" images has been extensively studied in the computer vision community. Most approaches assume optimal illumination and slow camera motion. These assumptions are often violated in robotic applications, where images may contain motion blur, and the scene may not have suitable illumination. This can cause significant problems for downstream tasks such as navigation, inspection, or visualization of the scene. To alleviate these problems, we present E-NeRF, the first method which estimates a volumetric scene representation in the form of a NeRF from a fast-moving event camera. Our method can recover NeRFs during very fast motion and in high-dynamic-range conditions where frame-based approaches fail. We show that rendering high-quality frames is possible by only providing an event stream as input. Furthermore, by combining events and frames, we can estimate NeRFs of higher quality than state-of-the-art approaches under severe motion blur. We also show that combining events and frames can overcome failure cases of NeRF estimation in scenarios where only a few input views are available without requiring additional regularization.
