# Robot Active Neural Sensing and Planning in Unknown Cluttered Environments

arXiv: https://arxiv.org/abs/2208.11079 · HTML: https://mlsanity.com/paper/2208.11079/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 62 references that are in the map.
- First posted on arXiv 23 Aug 2022.

## Builds on (most cited first, 23 of 23)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [PoinTr: Diverse Point Cloud Completion with Geometry-Aware Transformers](https://mlsanity.com/paper/2108.08839/) (2021)
- [Vision-Only Robot Navigation in a Neural Radiance World](https://mlsanity.com/paper/2110.00168/) (2021)
- [Dex-NeRF: Using a Neural Radiance Field to Grasp Transparent Objects](https://mlsanity.com/paper/2110.14217/) (2021)
- [Benchmarking in Manipulation Research: The YCB Object and Model Set and Benchmarking Protocols](https://mlsanity.com/paper/1502.03143/) (2015)
- [GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning](https://mlsanity.com/paper/1810.05762/) (2018)
- [Learning Vision-Guided Quadrupedal Locomotion End-to-End with Cross-Modal Transformers](https://mlsanity.com/paper/2107.03996/) (2021)
- [NodeSLAM: Neural Object Descriptors for Multi-View Shape Reconstruction](https://mlsanity.com/paper/2004.04485/) (2020)
- [NeRP: Neural Rearrangement Planning for Unknown Objects](https://mlsanity.com/paper/2106.01352/) (2021)
- [Supervised Learning of the Next-Best-View for 3D Object Reconstruction](https://mlsanity.com/paper/1905.05833/) (2019)
- [From pixels to percepts: Highly robust edge perception and contour following using deep learning and an optical biomimetic tactile sensor](https://mlsanity.com/paper/1812.02941/) (2018)
- [An Extensible Benchmarking Infrastructure for Motion Planning Algorithms](https://mlsanity.com/paper/1412.6673/) (2014)
- [Surface Edge Explorer (SEE): Planning Next Best Views Directly from 3D Observations](https://mlsanity.com/paper/1802.08617/) (2018)
- [Autonomous Visual Assistance for Robot Operations Using a Tethered UAV](https://mlsanity.com/paper/1904.00078/) (2019)
- [DMotion: Robotic Visuomotor Control with Unsupervised Forward Model Learned from Videos](https://mlsanity.com/paper/2103.04301/) (2021)
- [Robot Self-Calibration Using Actuated 3D Sensors](https://mlsanity.com/paper/2206.03430/) (2022)
- [Higher Order Function Networks for View Planning and Multi-View Reconstruction](https://mlsanity.com/paper/1910.02066/) (2019)

## Built on by (most cited first, 1 of 1)

- [Grasp, See, and Place: Efficient Unknown Object Rearrangement with Policy Structure Prior](https://mlsanity.com/paper/2402.15402/) (2024)

## Abstract (arXiv)

Active sensing and planning in unknown, cluttered environments is an open challenge for robots intending to provide home service, search and rescue, narrow-passage inspection, and medical assistance. Although many active sensing methods exist, they often consider open spaces, assume known settings, or mostly do not generalize to real-world scenarios. We present the active neural sensing approach that generates the kinematically feasible viewpoint sequences for the robot manipulator with an in-hand camera to gather the minimum number of observations needed to reconstruct the underlying environment. Our framework actively collects the visual RGBD observations, aggregates them into scene representation, and performs object shape inference to avoid unnecessary robot interactions with the environment. We train our approach on synthetic data with domain randomization and demonstrate its successful execution via sim-to-real transfer in reconstructing narrow, covered, real-world cabinet environments cluttered with unknown objects. The natural cabinet scenarios impose significant challenges for robot motion and scene reconstruction due to surrounding obstacles and low ambient lighting conditions. However, despite unfavorable settings, our method exhibits high performance compared to its baselines in terms of various environment reconstruction metrics, including planning speed, the number of viewpoints, and overall scene coverage.
