# The Effect of Modeling Human Rationality Level on Learning Rewards from Multiple Feedback Types

arXiv: https://arxiv.org/abs/2208.10687 · HTML: https://mlsanity.com/paper/2208.10687/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 20 of its 51 references that are in the map.
- First posted on arXiv 23 Aug 2022.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 20 of 20)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Maximum Entropy Deep Inverse Reinforcement Learning](https://mlsanity.com/paper/1507.04888/) (2015)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [The Off-Switch Game](https://mlsanity.com/paper/1611.08219/) (2016)
- [Safe Imitation Learning via Fast Bayesian Reward Inference from Preferences](https://mlsanity.com/paper/2002.09089/) (2020)
- [Learning Reward Functions from Diverse Sources of Human Feedback: Optimally Integrating Demonstrations and Preferences](https://mlsanity.com/paper/2006.14091/) (2020)
- [Learning Reward Functions by Integrating Human Demonstrations and Preferences](https://mlsanity.com/paper/1906.08928/) (2019)
- [On the Feasibility of Learning, Rather than Assuming, Human Biases for Reward Inference](https://mlsanity.com/paper/1906.09624/) (2019)
- [Learning the Preferences of Ignorant, Inconsistent Agents](https://mlsanity.com/paper/1512.05832/) (2015)
- [Probabilistically Safe Robot Planning with Confidence-Based Human Predictions](https://mlsanity.com/paper/1806.00109/) (2018)
- [Human irrationality: both bad and good for reward inference](https://mlsanity.com/paper/2111.06956/) (2021)
- [Quantifying Hypothesis Space Misspecification in Learning from Human-Robot Demonstrations and Physical Corrections](https://mlsanity.com/paper/2002.00941/) (2020)
- [Modeling the Mistakes of Boundedly Rational Agents Within a Bayesian Theory of Mind](https://mlsanity.com/paper/2106.13249/) (2021)
- [Efficient Probabilistic Performance Bounds for Inverse Reinforcement Learning](https://mlsanity.com/paper/1707.00724/) (2017)
- [Situational Confidence Assistance for Lifelong Shared Autonomy](https://mlsanity.com/paper/2104.06556/) (2021)
- [I Know What You Meant: Learning Human Objectives by (Under)estimating Their Choice Set](https://mlsanity.com/paper/2011.06118/) (2020)

## Built on by (most cited first, 26 of 26)

- [Bridging the Gap: A Survey on Integrating (Human) Feedback for Natural Language Generation](https://mlsanity.com/paper/2305.00955/) (2023)
- [Beyond Preferences in AI Alignment](https://mlsanity.com/paper/2408.16984/) (2024)
- [Efficient Preference-Based Reinforcement Learning Using Learned Dynamics Models](https://mlsanity.com/paper/2301.04741/) (2023)
- [Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback](https://mlsanity.com/paper/2402.02423/) (2024)
- [RLHF-Blender: A Configurable Interactive Interface for Learning from Diverse Human Feedback](https://mlsanity.com/paper/2308.04332/) (2023)
- [Reward Learning from Multiple Feedback Types](https://mlsanity.com/paper/2502.21038/) (2025)
- [Pareto-Optimal Learning from Preferences with Hidden Context](https://mlsanity.com/paper/2406.15599/) (2024)
- [The Dark Side of Rich Rewards: Understanding and Mitigating Noise in VLM Rewards](https://mlsanity.com/paper/2409.15922/) (2024)
- [(Ir)rationality in AI: State of the Art, Research Challenges and Open Questions](https://mlsanity.com/paper/2311.17165/) (2023)
- [Mapping out the Space of Human Feedback for Reinforcement Learning: A Conceptual Framework](https://mlsanity.com/paper/2411.11761/) (2024)
- [BCR-DRL: Behavior- and Context-aware Reward for Deep Reinforcement Learning in Human-AI Coordination](https://mlsanity.com/paper/2408.07877/) (2024)
- [Autonomous Assessment of Demonstration Sufficiency via Bayesian Inverse Reinforcement Learning](https://mlsanity.com/paper/2211.15542/) (2022)
- [Model-Based Soft Maximization of Suitable Metrics of Long-Term Human Power](https://mlsanity.com/paper/2508.00159/) (2025)
- [Multi-Modal, Multi-Environment Machine Teaching for Robust Reward Learning](https://mlsanity.com/paper/2607.08647/) (2026)
- [Can Differentiable Decision Trees Enable Interpretable Reward Learning from Human Feedback?](https://mlsanity.com/paper/2306.13004/) (2023)
- [On the Effective Horizon of Inverse Reinforcement Learning](https://mlsanity.com/paper/2307.06541/) (2023)
- [Representation Alignment from Human Feedback for Cross-Embodiment Reward Learning from Mixed-Quality Demonstrations](https://mlsanity.com/paper/2408.05610/) (2024)
- [On the Effect of Robot Errors on Human Teaching Dynamics](https://mlsanity.com/paper/2409.09827/) (2024)
- [Extended Reality System for Robotic Learning from Human Demonstration](https://mlsanity.com/paper/2409.12862/) (2024)
- [Adaptive Querying for Reward Learning from Human Feedback](https://mlsanity.com/paper/2412.07990/) (2024)
- [Supervised Reward Inference](https://mlsanity.com/paper/2502.18447/) (2025)
- [Reward Learning through Ranking Mean Squared Error](https://mlsanity.com/paper/2601.09236/) (2026)
- [MAVRL: Learning Reward Functions from Multiple Feedback Types with Amortized Variational Inference](https://mlsanity.com/paper/2602.15206/) (2026)
- [SMAC: Score-Matched Actor-Critics for Robust Offline-to-Online Transfer](https://mlsanity.com/paper/2602.17632/) (2026)
- [Mitigating Cognitive Bias in RLHF by Altering Rationality](https://mlsanity.com/paper/2605.06895/) (2026)
- [A Fair Objective for Human-Empowerment-Preserving AI: Desiderata, Design, and Likely Behavioral Consequences](https://mlsanity.com/paper/2608.08240/) (2026)

## Abstract (arXiv)

When inferring reward functions from human behavior (be it demonstrations, comparisons, physical corrections, or e-stops), it has proven useful to model the human as making noisy-rational choices, with a "rationality coefficient" capturing how much noise or entropy we expect to see in the human behavior. Prior work typically sets the rationality level to a constant value, regardless of the type, or quality, of human feedback. However, in many settings, giving one type of feedback (e.g. a demonstration) may be much more difficult than a different type of feedback (e.g. answering a comparison query). Thus, we expect to see more or less noise depending on the type of human feedback. In this work, we advocate that grounding the rationality coefficient in real data for each feedback type, rather than assuming a default value, has a significant positive effect on reward learning. We test this in both simulated experiments and in a user study with real human feedback. We find that overestimating human rationality can have dire effects on reward learning accuracy and regret. We also find that fitting the rationality coefficient to human data enables better reward learning, even when the human deviates significantly from the noisy-rational choice model due to systematic biases. Further, we find that the rationality level affects the informativeness of each feedback type: surprisingly, demonstrations are not always the most informative -- when the human acts very suboptimally, comparisons actually become more informative, even when the rationality level is the same for both. Ultimately, our results emphasize the importance and advantage of paying attention to the assumed human-rationality level, especially when agents actively learn from multiple types of human feedback.
