# Prioritizing Samples in Reinforcement Learning with Reducible Loss

arXiv: https://arxiv.org/abs/2208.10483 · HTML: https://mlsanity.com/paper/2208.10483/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 36 references that are in the map.
- First posted on arXiv 22 Aug 2022.

## Builds on (most cited first, 23 of 23)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Prioritized Training on Points that are Learnable, Worth Learning, and Not Yet Learnt](https://mlsanity.com/paper/2206.07137/) (2022)
- [Revisiting Rainbow: Promoting more Insightful and Inclusive Deep Reinforcement Learning Research](https://mlsanity.com/paper/2011.14826/) (2020)
- [DisCor: Corrective Feedback in Reinforcement Learning via Distribution Correction](https://mlsanity.com/paper/2003.07305/) (2020)
- [Experience Replay with Likelihood-free Importance Weights](https://mlsanity.com/paper/2006.13169/) (2020)
- [An Equivalence between Loss Functions and Non-Uniform Sampling in Experience Replay](https://mlsanity.com/paper/2007.06049/) (2020)
- [The Phenomenon of Policy Churn](https://mlsanity.com/paper/2206.00730/) (2022)
- [Regret Minimization Experience Replay in Off-Policy Reinforcement Learning](https://mlsanity.com/paper/2105.07253/) (2021)
- [Boosting Soft Actor-Critic: Emphasizing Recent Experience without Forgetting the Past](https://mlsanity.com/paper/1906.04009/) (2019)
- [Topological Experience Replay](https://mlsanity.com/paper/2203.15845/) (2022)
- [Large Batch Experience Replay](https://mlsanity.com/paper/2110.01528/) (2021)
- [When does loss-based prioritization fail?](https://mlsanity.com/paper/2107.07741/) (2021)

## Built on by (most cited first, 22 of 22)

- [ExGRPO: Learning to Reason from Experience](https://mlsanity.com/paper/2510.02245/) (2025)
- [On Efficient Training of Large-Scale Deep Learning Models: A Literature Review](https://mlsanity.com/paper/2304.03589/) (2023)
- [The Efficiency Spectrum of Large Language Models: An Algorithmic Survey](https://mlsanity.com/paper/2312.00678/) (2023)
- [MAC-PO: Multi-Agent Experience Replay via Collective Priority Optimization](https://mlsanity.com/paper/2302.10418/) (2023)
- [Prioritized Generative Replay](https://mlsanity.com/paper/2410.18082/) (2024)
- [Looking Backward: Retrospective Backward Synthesis for Goal-Conditioned GFlowNets](https://mlsanity.com/paper/2406.01150/) (2024)
- [Selective Learning for Deep Time Series Forecasting](https://mlsanity.com/paper/2510.25207/) (2025)
- [Efficient Diversity-based Experience Replay for Deep Reinforcement Learning](https://mlsanity.com/paper/2410.20487/) (2024)
- [The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning](https://mlsanity.com/paper/2506.13672/) (2025)
- [REDUCR: Robust Data Downsampling Using Class Priority Reweighting](https://mlsanity.com/paper/2312.00486/) (2023)
- [Off-policy Reinforcement Learning with Model-based Exploration Augmentation](https://mlsanity.com/paper/2510.25529/) (2025)
- [Experience Replay with Random Reshuffling](https://mlsanity.com/paper/2503.02269/) (2025)
- [Beyond Normalization: Rethinking the Partition Function as a Difficulty Scheduler for RLVR](https://mlsanity.com/paper/2602.12642/) (2026)
- [Unsupervised Active Learning via Natural Feature Progressive Framework](https://mlsanity.com/paper/2510.04939/) (2025)
- [Bandit Guided Submodular Curriculum for Adaptive Subset Selection](https://mlsanity.com/paper/2511.22944/) (2025)
- [VLM-Guided Experience Replay](https://mlsanity.com/paper/2602.01915/) (2026)
- [E2DT: Efficient and Effective Decision Transformer with Experience-Aware Sampling for Robotic Manipulation](https://mlsanity.com/paper/2605.00159/) (2026)
- [Beyond Isolation: Unlocking Reinforcement Learning Component Synergy for Sample-Efficient Continuous Control](https://mlsanity.com/paper/2608.07086/) (2026)
- [Uncertainty-Driven Replay Memory for Reinforcement Learning](https://mlsanity.com/paper/2608.29860/) (2026)
- [Correcting Within-Group Self-Selection Bias in Prioritized Replay](https://mlsanity.com/paper/2609.25297/) (2026)
- [Reward Inflation: A Healthy Stimulus for Reinforcement Learning](https://mlsanity.com/paper/2610.02545/) (2026)
- [Probabilistic Multi-Source Data Selection via Learnable Categorical Priors: Variance Reduction and Guaranteed Derandomization](https://mlsanity.com/paper/2610.14942/) (2026)

## Abstract (arXiv)

Most reinforcement learning algorithms take advantage of an experience replay buffer to repeatedly train on samples the agent has observed in the past. Not all samples carry the same amount of significance and simply assigning equal importance to each of the samples is a na"ive strategy. In this paper, we propose a method to prioritize samples based on how much we can learn from a sample. We define the learn-ability of a sample as the steady decrease of the training loss associated with this sample over time. We develop an algorithm to prioritize samples with high learn-ability, while assigning lower priority to those that are hard-to-learn, typically caused by noise or stochasticity. We empirically show that our method is more robust than random sampling and also better than just prioritizing with respect to the training loss, i.e. the temporal difference loss, which is used in prioritized experience replay.
