# Efficient Planning in a Compact Latent Action Space

arXiv: https://arxiv.org/abs/2208.10291 · HTML: https://mlsanity.com/paper/2208.10291/

## Key facts

- Cited by 57 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 59 references that are in the map.
- First posted on arXiv 22 Aug 2022.

## Builds on (most cited first, 30 of 41)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Pixel Recurrent Neural Networks](https://mlsanity.com/paper/1601.06759/) (2016)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Learning Latent Plans from Play](https://mlsanity.com/paper/1903.01973/) (2019)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [Online Decision Transformer](https://mlsanity.com/paper/2202.05607/) (2022)
- [Learning Continuous Control Policies by Stochastic Value Gradients](https://mlsanity.com/paper/1510.09142/) (2015)
- [PLAS: Latent Action Space for Offline Reinforcement Learning](https://mlsanity.com/paper/2011.07213/) (2020)
- [Reinforcement Learning Upside Down: Don't Predict Rewards -- Just Map Them to Actions](https://mlsanity.com/paper/1912.02875/) (2019)
- [Neural probabilistic motor primitives for humanoid control](https://mlsanity.com/paper/1811.11711/) (2018)
- [Exploring Model-based Planning with Policy Networks](https://mlsanity.com/paper/1906.08649/) (2019)
- [Learning Search Space Partition for Black-box Optimization using Monte Carlo Tree Search](https://mlsanity.com/paper/2007.00708/) (2020)
- [IRIS: Implicit Reinforcement without Interaction at Scale for Learning Control from Offline Robot Manipulation Data](https://mlsanity.com/paper/1911.05321/) (2019)

## Built on by (most cited first, 30 of 57)

- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Foundation Policies with Hilbert Representations](https://mlsanity.com/paper/2402.15567/) (2024)
- [Token Assorted: Mixing Latent and Text Tokens for Improved Language Model Reasoning](https://mlsanity.com/paper/2502.03275/) (2025)
- [Efficient Online Reinforcement Learning Fine-Tuning Need Not Retain Offline Data](https://mlsanity.com/paper/2412.07762/) (2024)
- [The Wisdom of Hindsight Makes Language Models Better Instruction Followers](https://mlsanity.com/paper/2302.05206/) (2023)
- [Masked Trajectory Models for Prediction, Representation, and Control](https://mlsanity.com/paper/2305.02968/) (2023)
- [What Do Latent Action Models Actually Learn?](https://mlsanity.com/paper/2506.15691/) (2025)
- [A Generalist Dynamics Model for Control](https://mlsanity.com/paper/2305.10912/) (2023)
- [PRISE: LLM-Style Sequence Compression for Learning Temporal Action Abstractions in Control](https://mlsanity.com/paper/2402.10450/) (2024)
- [Reparameterized Policy Learning for Multimodal Trajectory Optimization](https://mlsanity.com/paper/2307.10710/) (2023)
- [Recurrent Action Transformer with Memory](https://mlsanity.com/paper/2306.09459/) (2023)
- [Model-based Offline Reinforcement Learning with Lower Expectile Q-Learning](https://mlsanity.com/paper/2407.00699/) (2024)
- [TLDR: Unsupervised Goal-Conditioned RL via Temporal Distance-Aware Representations](https://mlsanity.com/paper/2407.08464/) (2024)
- [IQL-TD-MPC: Implicit Q-Learning for Hierarchical Model Predictive Control](https://mlsanity.com/paper/2306.00867/) (2023)
- [Rethinking Decision Transformer via Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2311.00267/) (2023)
- [Latent Plan Transformer for Trajectory Abstraction: Planning as Latent Space Inference](https://mlsanity.com/paper/2402.04647/) (2024)
- [Continually Evolving Skill Knowledge in Vision Language Action Model](https://mlsanity.com/paper/2511.18085/) (2025)
- [Instructed Diffuser with Temporal Condition Guidance for Offline Reinforcement Learning](https://mlsanity.com/paper/2306.04875/) (2023)
- [Leveraging Skills from Unlabeled Prior Data for Efficient Online Exploration](https://mlsanity.com/paper/2410.18076/) (2024)
- [STAR: Learning Diverse Robot Skill Abstractions through Rotation-Augmented Vector Quantization](https://mlsanity.com/paper/2506.03863/) (2025)
- [Scalable Offline Model-Based RL with Action Chunks](https://mlsanity.com/paper/2512.08108/) (2025)
- [Efficient Planning with Latent Diffusion](https://mlsanity.com/paper/2310.00311/) (2023)
- [H-GAP: Humanoid Control with a Generalist Planner](https://mlsanity.com/paper/2312.02682/) (2023)
- [Unsupervised-to-Online Reinforcement Learning](https://mlsanity.com/paper/2408.14785/) (2024)
- [Goal-Conditioned Predictive Coding for Offline Reinforcement Learning](https://mlsanity.com/paper/2307.03406/) (2023)
- [Premier-TACO is a Few-Shot Policy Learner: Pretraining Multitask Representation via Temporal Action-Driven Contrastive Loss](https://mlsanity.com/paper/2402.06187/) (2024)
- [AD3: Implicit Action is the Key for World Models to Distinguish the Diverse Visual Distractors](https://mlsanity.com/paper/2403.09976/) (2024)
- [Penalizing Infeasible Actions and Reward Scaling in Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2507.08761/) (2025)
- [PlanDQ: Hierarchical Plan Orchestration via D-Conductor and Q-Performer](https://mlsanity.com/paper/2406.06793/) (2024)

## Abstract (arXiv)

Planning-based reinforcement learning has shown strong performance in tasks in discrete and low-dimensional continuous action spaces. However, planning usually brings significant computational overhead for decision-making, and scaling such methods to high-dimensional action spaces remains challenging. To advance efficient planning for high-dimensional continuous control, we propose Trajectory Autoencoding Planner (TAP), which learns low-dimensional latent action codes with a state-conditional VQ-VAE. The decoder of the VQ-VAE thus serves as a novel dynamics model that takes latent actions and current state as input and reconstructs long-horizon trajectories. During inference time, given a starting state, TAP searches over discrete latent actions to find trajectories that have both high probability under the training distribution and high predicted cumulative reward. Empirical evaluation in the offline RL setting demonstrates low decision latency which is indifferent to the growing raw action dimensionality. For Adroit robotic hand manipulation tasks with high-dimensional continuous action space, TAP surpasses existing model-based methods by a large margin and also beats strong model-free actor-critic baselines.
