# Learning in Audio-visual Context: A Review, Analysis, and New Perspective

arXiv: https://arxiv.org/abs/2208.09579 · HTML: https://mlsanity.com/paper/2208.09579/

## Key facts

- Cited by 44 papers in the map (data through 14 Oct 2026).
- Builds on 155 of its 283 references that are in the map.
- First posted on arXiv 20 Aug 2022.

## Builds on (most cited first, 30 of 155)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Multimodal Machine Learning: A Survey and Taxonomy](https://mlsanity.com/paper/1705.09406/) (2017)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Tensor Fusion Network for Multimodal Sentiment Analysis](https://mlsanity.com/paper/1707.07250/) (2017)
- [VATT: Transformers for Multimodal Self-Supervised Learning from Raw Video, Audio and Text](https://mlsanity.com/paper/2104.11178/) (2021)
- [What Makes Training Multi-Modal Classification Networks Hard?](https://mlsanity.com/paper/1905.12681/) (2019)
- [AudioCLIP: Extending CLIP to Image, Text and Audio](https://mlsanity.com/paper/2106.13043/) (2021)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [A Short Note about Kinetics-600](https://mlsanity.com/paper/1808.01340/) (2018)
- [Deep Audio-Visual Speech Recognition](https://mlsanity.com/paper/1809.02108/) (2018)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [A Short Note on the Kinetics-700 Human Action Dataset](https://mlsanity.com/paper/1907.06987/) (2019)
- [LRS3-TED: a large-scale dataset for visual speech recognition](https://mlsanity.com/paper/1809.00496/) (2018)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Self-Supervised Learning by Cross-Modal Audio-Video Clustering](https://mlsanity.com/paper/1911.12667/) (2019)
- [Balanced Multimodal Learning via On-the-fly Gradient Modulation](https://mlsanity.com/paper/2203.15332/) (2022)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Objects that Sound](https://mlsanity.com/paper/1712.06651/) (2017)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [Cooperative Learning of Audio and Video Models from Self-Supervised Synchronization](https://mlsanity.com/paper/1807.00230/) (2018)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)

## Built on by (most cited first, 30 of 44)

- [Audio-Visual Segmentation with Semantics](https://mlsanity.com/paper/2301.13190/) (2023)
- [MMPareto: Boosting Multimodal Learning with Innocent Unimodal Assistance](https://mlsanity.com/paper/2405.17730/) (2024)
- [A Comprehensive Review of Data-Driven Co-Speech Gesture Generation](https://mlsanity.com/paper/2301.05339/) (2023)
- [V2A-Mapper: A Lightweight Solution for Vision-to-Audio Generation by Connecting Foundation Models](https://mlsanity.com/paper/2308.09300/) (2023)
- [Enhancing multimodal cooperation via sample-level modality valuation](https://mlsanity.com/paper/2309.06255/) (2023)
- [Chat with the Environment: Interactive Multimodal Perception Using Large Language Models](https://mlsanity.com/paper/2303.08268/) (2023)
- [Diagnosing and Re-learning for Balanced Multimodal Learning](https://mlsanity.com/paper/2407.09705/) (2024)
- [Audio-Visual Class-Incremental Learning](https://mlsanity.com/paper/2308.11073/) (2023)
- [On-the-fly Modulation for Balanced Multimodal Learning](https://mlsanity.com/paper/2410.11582/) (2024)
- [Progressive Spatio-temporal Perception for Audio-Visual Question Answering](https://mlsanity.com/paper/2308.05421/) (2023)
- [Towards Video Anomaly Retrieval from Video Anomaly Detection: New Benchmarks and Model](https://mlsanity.com/paper/2307.12545/) (2023)
- [Label-anticipated Event Disentanglement for Audio-Visual Video Parsing](https://mlsanity.com/paper/2407.08126/) (2024)
- [Stepping Stones: A Progressive Training Strategy for Audio-Visual Semantic Segmentation](https://mlsanity.com/paper/2407.11820/) (2024)
- [Class-Incremental Grouping Network for Continual Audio-Visual Learning](https://mlsanity.com/paper/2309.05281/) (2023)
- [Multimodal Referring Segmentation: A Survey](https://mlsanity.com/paper/2508.00265/) (2025)
- [Advancing Weakly-Supervised Audio-Visual Video Parsing via Segment-wise Pseudo Labeling](https://mlsanity.com/paper/2406.00919/) (2024)
- [Improving Audio-Visual Video Parsing with Pseudo Visual Labels](https://mlsanity.com/paper/2303.02344/) (2023)
- [Crab: A Unified Audio-Visual Scene Understanding Model with Explicit Cooperation](https://mlsanity.com/paper/2503.13068/) (2025)
- [Quantifying and Enhancing Multi-modal Robustness with Modality Preference](https://mlsanity.com/paper/2402.06244/) (2024)
- [Audio-Guided Dynamic Modality Fusion with Stereo-Aware Attention for Audio-Visual Navigation](https://mlsanity.com/paper/2509.16924/) (2025)
- [Advancing Audio-Visual Navigation Through Multi-Agent Collaboration in 3D Environments](https://mlsanity.com/paper/2509.22698/) (2025)
- [Patch Matters: Training-free Fine-grained Image Caption Enhancement via Local Perception](https://mlsanity.com/paper/2504.06666/) (2025)
- [CAD -- Contextual Multi-modal Alignment for Dynamic AVQA](https://mlsanity.com/paper/2310.16754/) (2023)
- [Mettle: Meta-Token Learning for Memory-Efficient Audio-Visual Adaptation](https://mlsanity.com/paper/2506.23271/) (2025)
- [CM-PIE: Cross-modal perception for interactive-enhanced audio-visual video parsing](https://mlsanity.com/paper/2310.07517/) (2023)
- [AVadCLIP: Audio-Visual Collaboration for Robust Video Anomaly Detection](https://mlsanity.com/paper/2504.04495/) (2025)
- [SAV-SE: Scene-aware Audio-Visual Speech Enhancement with Selective State Space Model](https://mlsanity.com/paper/2411.07751/) (2024)
- [Robust Cross-Modal Knowledge Distillation for Unconstrained Videos](https://mlsanity.com/paper/2304.07775/) (2023)
- [Attend-Fusion: Efficient Audio-Visual Fusion for Video Classification](https://mlsanity.com/paper/2408.14441/) (2024)
- [Unveiling Visual Biases in Audio-Visual Localization Benchmarks](https://mlsanity.com/paper/2409.06709/) (2024)

## Abstract (arXiv)

Sight and hearing are two senses that play a vital role in human communication and scene understanding. To mimic human perception ability, audio-visual learning, aimed at developing computational approaches to learn from both audio and visual modalities, has been a flourishing field in recent years. A comprehensive survey that can systematically organize and analyze studies of the audio-visual field is expected. Starting from the analysis of audio-visual cognition foundations, we introduce several key findings that have inspired our computational studies. Then, we systematically review the recent audio-visual learning studies and divide them into three categories: audio-visual boosting, cross-modal perception and audio-visual collaboration. Through our analysis, we discover that, the consistency of audio-visual data across semantic, spatial and temporal support the above studies. To revisit the current development of the audio-visual learning field from a more macro view, we further propose a new perspective on audio-visual scene understanding, then discuss and analyze the feasible future direction of the audio-visual learning area. Overall, this survey reviews and outlooks the current audio-visual learning field from different aspects. We hope it can provide researchers with a better understanding of this area. A website including constantly-updated survey is released: urlhttps://gewu-lab.github.io/audio-visual-learning/.
