# Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion

arXiv: https://arxiv.org/abs/2208.09480 · HTML: https://mlsanity.com/paper/2208.09480/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 50 references that are in the map.
- First posted on arXiv 19 Aug 2022.

## Builds on (most cited first, 30 of 38)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3D](https://mlsanity.com/paper/2008.05711/) (2020)
- [FCOS3D: Fully Convolutional One-Stage Monocular 3D Object Detection](https://mlsanity.com/paper/2104.10956/) (2021)
- [3D Packing for Self-Supervised Monocular Depth Estimation](https://mlsanity.com/paper/1905.02693/) (2019)
- [Neural Scene Graphs for Dynamic Scenes](https://mlsanity.com/paper/2011.10379/) (2020)
- [Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer](https://mlsanity.com/paper/1908.01210/) (2019)
- [Cut, Paste and Learn: Surprisingly Easy Synthesis for Instance Detection](https://mlsanity.com/paper/1708.01642/) (2017)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Learning to Predict Indoor Illumination from a Single Image](https://mlsanity.com/paper/1704.00090/) (2017)
- [DriveGAN: Towards a Controllable High-Quality Neural Simulation](https://mlsanity.com/paper/2104.15060/) (2021)
- [Augmented Reality Meets Computer Vision : Efficient Data Generation for Urban Driving Scenes](https://mlsanity.com/paper/1708.01566/) (2017)
- [Neural Inverse Rendering of an Indoor Scene from a Single Image](https://mlsanity.com/paper/1901.02453/) (2019)
- [Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering](https://mlsanity.com/paper/2010.09125/) (2020)
- [Render for CNN: Viewpoint Estimation in Images Using CNNs Trained with Rendered 3D Model Views](https://mlsanity.com/paper/1505.05641/) (2015)
- [Deep Parametric Indoor Lighting Estimation](https://mlsanity.com/paper/1910.08812/) (2019)
- [Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting](https://mlsanity.com/paper/2109.06061/) (2021)
- [GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Driving](https://mlsanity.com/paper/2101.06543/) (2021)
- [Fast Spatially-Varying Indoor Lighting Estimation](https://mlsanity.com/paper/1906.03799/) (2019)
- [Deep Sky Modeling for Single Image Outdoor Lighting Estimation](https://mlsanity.com/paper/1905.03897/) (2019)
- [DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality](https://mlsanity.com/paper/1904.01175/) (2019)
- [Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination](https://mlsanity.com/paper/2003.08367/) (2020)
- [Two-shot Spatially-varying BRDF and Shape Estimation](https://mlsanity.com/paper/2004.00403/) (2020)
- [Neural Illumination: Lighting Prediction for Indoor Environments](https://mlsanity.com/paper/1906.07370/) (2019)
- [Deep Outdoor Illumination Estimation](https://mlsanity.com/paper/1611.06403/) (2016)

## Built on by (most cited first, 30 of 35)

- [UniSim: A Neural Closed-Loop Sensor Simulator](https://mlsanity.com/paper/2308.01898/) (2023)
- [Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting](https://mlsanity.com/paper/2401.01339/) (2024)
- [Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agents](https://mlsanity.com/paper/2402.05746/) (2024)
- [Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes](https://mlsanity.com/paper/2304.03266/) (2023)
- [DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models](https://mlsanity.com/paper/2501.18590/) (2025)
- [UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting](https://mlsanity.com/paper/2506.15673/) (2025)
- [EverLight: Indoor-Outdoor Editable HDR Lighting Estimation](https://mlsanity.com/paper/2304.13207/) (2023)
- [S-NeRF++: Autonomous Driving Simulation via Neural Reconstruction and Generation](https://mlsanity.com/paper/2402.02112/) (2024)
- [Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering](https://mlsanity.com/paper/2408.09702/) (2024)
- [UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video](https://mlsanity.com/paper/2306.09349/) (2023)
- [Reconstructing Objects in-the-wild for Realistic Sensor Simulation](https://mlsanity.com/paper/2311.05602/) (2023)
- [LightSim: Neural Lighting Simulation for Urban Scenes](https://mlsanity.com/paper/2312.06654/) (2023)
- [R3D2: Realistic 3D Asset Insertion via Diffusion for Autonomous Driving Simulation](https://mlsanity.com/paper/2506.07826/) (2025)
- [Lift3D: Synthesize 3D Training Data by Lifting 2D GAN to 3D Generative Radiance Field](https://mlsanity.com/paper/2304.03526/) (2023)
- [3D Copy-Paste: Physically Plausible Object Insertion for Monocular 3D Detection](https://mlsanity.com/paper/2312.05277/) (2023)
- [LuxDiT: Lighting Estimation with Video Diffusion Transformer](https://mlsanity.com/paper/2509.03680/) (2025)
- [BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulation](https://mlsanity.com/paper/2405.09546/) (2024)
- [Accidental Light Probes](https://mlsanity.com/paper/2301.05211/) (2023)
- [RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting](https://mlsanity.com/paper/2503.21442/) (2025)
- [MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimation](https://mlsanity.com/paper/2303.12368/) (2023)
- [Adv3D: Generating 3D Adversarial Examples for 3D Object Detection in Driving Scenarios with NeRF](https://mlsanity.com/paper/2309.01351/) (2023)
- [3D Object Manipulation in a Single Image using Generative Models](https://mlsanity.com/paper/2501.12935/) (2025)
- [NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering](https://mlsanity.com/paper/2306.07632/) (2023)
- [A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields](https://mlsanity.com/paper/2310.05837/) (2023)
- [Animating Street View](https://mlsanity.com/paper/2310.08534/) (2023)
- [Exploring the Impact of Synthetic Data for Aerial-view Human Detection](https://mlsanity.com/paper/2405.15203/) (2024)
- [MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representation](https://mlsanity.com/paper/2408.06707/) (2024)
- [BOOTPLACE: Bootstrapped Object Placement with Detection Transformers](https://mlsanity.com/paper/2503.21991/) (2025)
- [SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time](https://mlsanity.com/paper/2507.18713/) (2025)
- [ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images](https://mlsanity.com/paper/2404.15707/) (2024)

## Abstract (arXiv)

We consider the challenging problem of outdoor lighting estimation for the goal of photorealistic virtual object insertion into photographs. Existing works on outdoor lighting estimation typically simplify the scene lighting into an environment map which cannot capture the spatially-varying lighting effects in outdoor scenes. In this work, we propose a neural approach that estimates the 5D HDR light field from a single image, and a differentiable object insertion formulation that enables end-to-end training with image-based losses that encourage realism. Specifically, we design a hybrid lighting representation tailored to outdoor scenes, which contains an HDR sky dome that handles the extreme intensity of the sun, and a volumetric lighting representation that models the spatially-varying appearance of the surrounding scene. With the estimated lighting, our shadow-aware object insertion is fully differentiable, which enables adversarial training over the composited image to provide additional supervisory signal to the lighting prediction. We experimentally demonstrate that our hybrid lighting representation is more performant than existing outdoor lighting estimation methods. We further show the benefits of our AR object insertion in an autonomous driving application, where we obtain performance gains for a 3D object detector when trained on our augmented data.
