# Part-aware Prototypical Graph Network for One-shot Skeleton-based Action Recognition

arXiv: https://arxiv.org/abs/2208.09150 · HTML: https://mlsanity.com/paper/2208.09150/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 32 references that are in the map.
- First posted on arXiv 19 Aug 2022.

## Builds on (most cited first, 24 of 24)

- [Prototypical Networks for Few-shot Learning](https://mlsanity.com/paper/1703.05175/) (2017)
- [Matching Networks for One Shot Learning](https://mlsanity.com/paper/1606.04080/) (2016)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [A Metric Learning Reality Check](https://mlsanity.com/paper/2003.08505/) (2020)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation](https://mlsanity.com/paper/1804.06055/) (2018)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks](https://mlsanity.com/paper/1912.06971/) (2019)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2007.14690/) (2020)
- [Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2206.13028/) (2022)
- [Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2108.04536/) (2021)
- [Skeleton-DML: Deep Metric Learning for Skeleton-Based One-Shot Action Recognition](https://mlsanity.com/paper/2012.13823/) (2020)
- [SL-DML: Signal Level Deep Metric Learning for Multimodal One-Shot Action Recognition](https://mlsanity.com/paper/2004.11085/) (2020)
- [3D Skeleton-based Few-shot Action Recognition with JEANIE is not so Na"ive](https://mlsanity.com/paper/2112.12668/) (2021)
- [The Imaginative Generative Adversarial Network: Automatic Data Augmentation for Dynamic Skeleton-Based Hand Gesture and Human Action Recognition](https://mlsanity.com/paper/2105.13061/) (2021)
- [LSTA-Net: Long short-term Spatio-Temporal Aggregation Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2111.00823/) (2021)

## Built on by (most cited first, 1 of 1)

- [Position and Orientation-Aware One-Shot Learning for Medical Action Recognition from Signal Data](https://mlsanity.com/paper/2309.15635/) (2023)

## Abstract (arXiv)

In this paper, we study the problem of one-shot skeleton-based action recognition, which poses unique challenges in learning transferable representation from base classes to novel classes, particularly for fine-grained actions. Existing meta-learning frameworks typically rely on the body-level representations in spatial dimension, which limits the generalisation to capture subtle visual differences in the fine-grained label space. To overcome the above limitation, we propose a part-aware prototypical representation for one-shot skeleton-based action recognition. Our method captures skeleton motion patterns at two distinctive spatial levels, one for global contexts among all body joints, referred to as body level, and the other attends to local spatial regions of body parts, referred to as the part level. We also devise a class-agnostic attention mechanism to highlight important parts for each action class. Specifically, we develop a part-aware prototypical graph network consisting of three modules: a cascaded embedding module for our dual-level modelling, an attention-based part fusion module to fuse parts and generate part-aware prototypes, and a matching module to perform classification with the part-aware representations. We demonstrate the effectiveness of our method on two public skeleton-based action recognition datasets: NTU RGB+D 120 and NW-UCLA.
