# Representation Learning for the Automatic Indexing of Sound Effects Libraries

arXiv: https://arxiv.org/abs/2208.09096 · HTML: https://mlsanity.com/paper/2208.09096/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 81 references that are in the map.
- First posted on arXiv 18 Aug 2022.

## Builds on (most cited first, 30 of 33)

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- [Transformer based unsupervised pre-training for acoustic representation learning](https://mlsanity.com/paper/2007.14602/) (2020)
- [Metric Learning vs Classification for Disentangled Music Representation Learning](https://mlsanity.com/paper/2008.03729/) (2020)
- [Cross-task learning for audio tagging, sound event detection and spatial localization: DCASE 2019 baseline systems](https://mlsanity.com/paper/1904.03476/) (2019)
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## Abstract (arXiv)

Labeling and maintaining a commercial sound effects library is a time-consuming task exacerbated by databases that continually grow in size and undergo taxonomy updates. Moreover, sound search and taxonomy creation are complicated by non-uniform metadata, an unrelenting problem even with the introduction of a new industry standard, the Universal Category System. To address these problems and overcome dataset-dependent limitations that inhibit the successful training of deep learning models, we pursue representation learning to train generalized embeddings that can be used for a wide variety of sound effects libraries and are a taxonomy-agnostic representation of sound. We show that a task-specific but dataset-independent representation can successfully address data issues such as class imbalance, inconsistent class labels, and insufficient dataset size, outperforming established representations such as OpenL3. Detailed experimental results show the impact of metric learning approaches and different cross-dataset training methods on representational effectiveness.
