# LoRD: Local 4D Implicit Representation for High-Fidelity Dynamic Human Modeling

arXiv: https://arxiv.org/abs/2208.08622 · HTML: https://mlsanity.com/paper/2208.08622/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 80 references that are in the map.
- First posted on arXiv 18 Aug 2022.

## Builds on (most cited first, 30 of 54)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [Frustum PointNets for 3D Object Detection from RGB-D Data](https://mlsanity.com/paper/1711.08488/) (2017)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)
- [Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion](https://mlsanity.com/paper/2003.01456/) (2020)
- [Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction](https://mlsanity.com/paper/2003.10983/) (2020)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)
- [FlowNet3D: Learning Scene Flow in 3D Point Clouds](https://mlsanity.com/paper/1806.01411/) (2018)
- [PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction](https://mlsanity.com/paper/2007.03858/) (2020)
- [Texture Fields: Learning Texture Representations in Function Space](https://mlsanity.com/paper/1905.07259/) (2019)
- [Unite the People: Closing the Loop Between 3D and 2D Human Representations](https://mlsanity.com/paper/1701.02468/) (2017)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)

## Built on by (most cited first, 8 of 8)

- [CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition](https://mlsanity.com/paper/2304.03167/) (2023)
- [4D Myocardium Reconstruction with Decoupled Motion and Shape Model](https://mlsanity.com/paper/2308.14083/) (2023)
- [FourierHandFlow: Neural 4D Hand Representation Using Fourier Query Flow](https://mlsanity.com/paper/2307.08100/) (2023)
- [DynoSurf: Neural Deformation-based Temporally Consistent Dynamic Surface Reconstruction](https://mlsanity.com/paper/2403.11586/) (2024)
- [A Riemannian Approach for Spatiotemporal Analysis and Generation of 4D Tree-shaped Structures](https://mlsanity.com/paper/2408.12443/) (2024)
- [Deep representation learning: Fundamentals, Perspectives, Applications, and Open Challenges](https://mlsanity.com/paper/2211.14732/) (2022)
- [ImplicitTerrain: a Continuous Surface Model for Terrain Data Analysis](https://mlsanity.com/paper/2406.00227/) (2024)
- [LayerGS: Decomposition and Inpainting of Layered 3D Human Avatars via 2D Gaussian Splatting](https://mlsanity.com/paper/2601.05853/) (2026)

## Abstract (arXiv)

Recent progress in 4D implicit representation focuses on globally controlling the shape and motion with low dimensional latent vectors, which is prone to missing surface details and accumulating tracking error. While many deep local representations have shown promising results for 3D shape modeling, their 4D counterpart does not exist yet. In this paper, we fill this blank by proposing a novel Local 4D implicit Representation for Dynamic clothed human, named LoRD, which has the merits of both 4D human modeling and local representation, and enables high-fidelity reconstruction with detailed surface deformations, such as clothing wrinkles. Particularly, our key insight is to encourage the network to learn the latent codes of local part-level representation, capable of explaining the local geometry and temporal deformations. To make the inference at test-time, we first estimate the inner body skeleton motion to track local parts at each time step, and then optimize the latent codes for each part via auto-decoding based on different types of observed data. Extensive experiments demonstrate that the proposed method has strong capability for representing 4D human, and outperforms state-of-the-art methods on practical applications, including 4D reconstruction from sparse points, non-rigid depth fusion, both qualitatively and quantitatively.
