# MoCapDeform: Monocular 3D Human Motion Capture in Deformable Scenes

arXiv: https://arxiv.org/abs/2208.08439 · HTML: https://mlsanity.com/paper/2208.08439/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 73 references that are in the map.
- First posted on arXiv 17 Aug 2022.

## Builds on (most cited first, 30 of 49)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [PointRend: Image Segmentation as Rendering](https://mlsanity.com/paper/1912.08193/) (2019)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Convolutional Pose Machines](https://mlsanity.com/paper/1602.00134/) (2016)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Resolving 3D Human Pose Ambiguities with 3D Scene Constraints](https://mlsanity.com/paper/1908.06963/) (2019)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Pose](https://mlsanity.com/paper/1611.07828/) (2016)
- [Long-term Human Motion Prediction with Scene Context](https://mlsanity.com/paper/2007.03672/) (2020)
- [Populating 3D Scenes by Learning Human-Scene Interaction](https://mlsanity.com/paper/2012.11581/) (2020)
- [DeepCap: Monocular Human Performance Capture Using Weak Supervision](https://mlsanity.com/paper/2003.08325/) (2020)
- [Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wild](https://mlsanity.com/paper/2007.15649/) (2020)
- [Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors](https://mlsanity.com/paper/2203.08528/) (2022)
- [Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors](https://mlsanity.com/paper/2103.17265/) (2021)
- [Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1907.11346/) (2019)
- [VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera](https://mlsanity.com/paper/1705.01583/) (2017)
- [Generating 3D People in Scenes without People](https://mlsanity.com/paper/1912.02923/) (2019)
- [3D Human Pose Estimation = 2D Pose Estimation + Matching](https://mlsanity.com/paper/1612.06524/) (2016)
- [Learning Motion Priors for 4D Human Body Capture in 3D Scenes](https://mlsanity.com/paper/2108.10399/) (2021)
- [Contact and Human Dynamics from Monocular Video](https://mlsanity.com/paper/2007.11678/) (2020)

## Built on by (most cited first, 18 of 18)

- [Visibility Aware Human-Object Interaction Tracking from Single RGB Camera](https://mlsanity.com/paper/2303.16479/) (2023)
- [CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement](https://mlsanity.com/paper/2406.19353/) (2024)
- [TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer](https://mlsanity.com/paper/2211.10705/) (2022)
- [Detecting Human-Object Contact in Images](https://mlsanity.com/paper/2303.03373/) (2023)
- [Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation](https://mlsanity.com/paper/2312.07063/) (2023)
- [Object pop-up: Can we infer 3D objects and their poses from human interactions alone?](https://mlsanity.com/paper/2306.00777/) (2023)
- [Scene-aware Egocentric 3D Human Pose Estimation](https://mlsanity.com/paper/2212.11684/) (2022)
- [Recent Trends in 3D Reconstruction of General Non-Rigid Scenes](https://mlsanity.com/paper/2403.15064/) (2024)
- [Decaf: Monocular Deformation Capture for Face and Hand Interactions](https://mlsanity.com/paper/2309.16670/) (2023)
- [Learning Human Mesh Recovery in 3D Scenes](https://mlsanity.com/paper/2306.03847/) (2023)
- [DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image](https://mlsanity.com/paper/2406.17988/) (2024)
- [ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos](https://mlsanity.com/paper/2504.13167/) (2025)
- [Reconstructing 3D Human Pose from RGB-D Data with Occlusions](https://mlsanity.com/paper/2310.01228/) (2023)
- [Text to Blind Motion](https://mlsanity.com/paper/2412.05277/) (2024)
- [Betsu-Betsu: Multi-View Separable 3D Reconstruction of Two Interacting Objects](https://mlsanity.com/paper/2502.13968/) (2025)
- [Generative Modeling of Shape-Dependent Self-Contact Human Poses](https://mlsanity.com/paper/2509.23393/) (2025)
- [GraphiContact: Pose-aware Human-Scene Robust Contact Perception for Interactive Systems](https://mlsanity.com/paper/2603.20310/) (2026)
- [RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos](https://mlsanity.com/paper/2605.17014/) (2026)

## Abstract (arXiv)

3D human motion capture from monocular RGB images respecting interactions of a subject with complex and possibly deformable environments is a very challenging, ill-posed and under-explored problem. Existing methods address it only weakly and do not model possible surface deformations often occurring when humans interact with scene surfaces. In contrast, this paper proposes MoCapDeform, i.e., a new framework for monocular 3D human motion capture that is the first to explicitly model non-rigid deformations of a 3D scene for improved 3D human pose estimation and deformable environment reconstruction. MoCapDeform accepts a monocular RGB video and a 3D scene mesh aligned in the camera space. It first localises a subject in the input monocular video along with dense contact labels using a new raycasting based strategy. Next, our human-environment interaction constraints are leveraged to jointly optimise global 3D human poses and non-rigid surface deformations. MoCapDeform achieves superior accuracy than competing methods on several datasets, including our newly recorded one with deforming background scenes.
