# PDRF: Progressively Deblurring Radiance Field for Fast and Robust Scene Reconstruction from Blurry Images

arXiv: https://arxiv.org/abs/2208.08049 · HTML: https://mlsanity.com/paper/2208.08049/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 42 references that are in the map.
- First posted on arXiv 17 Aug 2022.

## Builds on (most cited first, 30 of 32)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Multi-Stage Progressive Image Restoration](https://mlsanity.com/paper/2102.02808/) (2021)
- [Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurring](https://mlsanity.com/paper/1612.02177/) (2016)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [DeblurGAN: Blind Motion Deblurring Using Conditional Adversarial Networks](https://mlsanity.com/paper/1711.07064/) (2017)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Scale-recurrent Network for Deep Image Deblurring](https://mlsanity.com/paper/1802.01770/) (2018)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Deblurring by Realistic Blurring](https://mlsanity.com/paper/2004.01860/) (2020)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [Image-based 3D Object Reconstruction: State-of-the-Art and Trends in the Deep Learning Era](https://mlsanity.com/paper/1906.06543/) (2019)
- [Iterative Filter Adaptive Network for Single Image Defocus Deblurring](https://mlsanity.com/paper/2108.13610/) (2021)
- [Cascaded Deep Video Deblurring Using Temporal Sharpness Prior](https://mlsanity.com/paper/2004.02501/) (2020)
- [A Neural Approach to Blind Motion Deblurring](https://mlsanity.com/paper/1603.04771/) (2016)
- [ARVo: Learning All-Range Volumetric Correspondence for Video Deblurring](https://mlsanity.com/paper/2103.04260/) (2021)
- [Single Image Defocus Deblurring Using Kernel-Sharing Parallel Atrous Convolutions](https://mlsanity.com/paper/2108.09108/) (2021)
- [Online Video Deblurring via Dynamic Temporal Blending Network](https://mlsanity.com/paper/1704.03285/) (2017)

## Built on by (most cited first, 14 of 14)

- [Deblurring 3D Gaussian Splatting](https://mlsanity.com/paper/2401.00834/) (2024)
- [EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images](https://mlsanity.com/paper/2405.20224/) (2024)
- [Mitigating Motion Blur in Neural Radiance Fields with Events and Frames](https://mlsanity.com/paper/2403.19780/) (2024)
- [BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting](https://mlsanity.com/paper/2503.15835/) (2025)
- [DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting](https://mlsanity.com/paper/2503.24210/) (2025)
- [Sharp-NeRF: Grid-based Fast Deblurring Neural Radiance Fields Using Sharpness Prior](https://mlsanity.com/paper/2401.00825/) (2024)
- [DOF-GS:Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal](https://mlsanity.com/paper/2405.17351/) (2024)
- [MF-NeRF: Memory Efficient NeRF with Mixed-Feature Hash Table](https://mlsanity.com/paper/2304.12587/) (2023)
- [ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events](https://mlsanity.com/paper/2409.14103/) (2024)
- [Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos](https://mlsanity.com/paper/2504.17728/) (2025)
- [BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring](https://mlsanity.com/paper/2510.12493/) (2025)
- [Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Drones](https://mlsanity.com/paper/2602.21101/) (2026)
- [AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes](https://mlsanity.com/paper/2605.07192/) (2026)
- [Joint Deblurring and 3D Reconstruction for Macrophotography](https://mlsanity.com/paper/2510.01640/) (2025)

## Abstract (arXiv)

We present Progressively Deblurring Radiance Field (PDRF), a novel approach to efficiently reconstruct high quality radiance fields from blurry images. While current State-of-The-Art (SoTA) scene reconstruction methods achieve photo-realistic rendering results from clean source views, their performances suffer when the source views are affected by blur, which is commonly observed for images in the wild. Previous deblurring methods either do not account for 3D geometry, or are computationally intense. To addresses these issues, PDRF, a progressively deblurring scheme in radiance field modeling, accurately models blur by incorporating 3D scene context. PDRF further uses an efficient importance sampling scheme, which results in fast scene optimization. Specifically, PDRF proposes a Coarse Ray Renderer to quickly estimate voxel density and feature; a Fine Voxel Renderer is then used to achieve high quality ray tracing. We perform extensive experiments and show that PDRF is 15X faster than previous SoTA while achieving better performance on both synthetic and real scenes.
