# A Walk in the Park: Learning to Walk in 20 Minutes With Model-Free Reinforcement Learning

arXiv: https://arxiv.org/abs/2208.07860 · HTML: https://mlsanity.com/paper/2208.07860/

## Key facts

- Cited by 83 papers in the map (data through 14 Oct 2026).
- Placed in Latent dynamics models and model-based RL, one of 11 directions in World models.
- Builds on 47 of its 69 references that are in the map.
- First posted on arXiv 16 Aug 2022.

## Placed in

- World models / [Latent dynamics models and model-based RL](https://mlsanity.com/wm/latent-dynamics-models-and-model-based-rl/)

## Builds on (most cited first, 30 of 47)

- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [Efficient Off-Policy Meta-Reinforcement Learning via Probabilistic Context Variables](https://mlsanity.com/paper/1903.08254/) (2019)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [RoboNet: Large-Scale Multi-Robot Learning](https://mlsanity.com/paper/1910.11215/) (2019)
- [Learning Agile Robotic Locomotion Skills by Imitating Animals](https://mlsanity.com/paper/2004.00784/) (2020)
- [Bridge Data: Boosting Generalization of Robotic Skills with Cross-Domain Datasets](https://mlsanity.com/paper/2109.13396/) (2021)
- [CAD2RL: Real Single-Image Flight without a Single Real Image](https://mlsanity.com/paper/1611.04201/) (2016)
- [MT-Opt: Continuous Multi-Task Robotic Reinforcement Learning at Scale](https://mlsanity.com/paper/2104.08212/) (2021)
- [Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experience](https://mlsanity.com/paper/1810.05687/) (2018)
- [Learning to Walk via Deep Reinforcement Learning](https://mlsanity.com/paper/1812.11103/) (2018)
- [EPOpt: Learning Robust Neural Network Policies Using Model Ensembles](https://mlsanity.com/paper/1610.01283/) (2016)
- [Dropout Q-Functions for Doubly Efficient Reinforcement Learning](https://mlsanity.com/paper/2110.02034/) (2021)

## Built on by (most cited first, 30 of 83)

- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Understanding World or Predicting Future? A Comprehensive Survey of World Models](https://mlsanity.com/paper/2411.14499/) (2024)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [Revisiting the Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2305.09836/) (2023)
- [CORL: Research-oriented Deep Offline Reinforcement Learning Library](https://mlsanity.com/paper/2210.07105/) (2022)
- [Scaling Cross-Embodied Learning: One Policy for Manipulation, Navigation, Locomotion and Aviation](https://mlsanity.com/paper/2408.11812/) (2024)
- [Holo-Dex: Teaching Dexterity with Immersive Mixed Reality](https://mlsanity.com/paper/2210.06463/) (2022)
- [Anti-Exploration by Random Network Distillation](https://mlsanity.com/paper/2301.13616/) (2023)
- [Overestimation, Overfitting, and Plasticity in Actor-Critic: the Bitter Lesson of Reinforcement Learning](https://mlsanity.com/paper/2403.00514/) (2024)
- [Retrospectives on the Embodied AI Workshop](https://mlsanity.com/paper/2210.06849/) (2022)
- [One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotion](https://mlsanity.com/paper/2409.06366/) (2024)
- [Robust and Versatile Bipedal Jumping Control through Reinforcement Learning](https://mlsanity.com/paper/2302.09450/) (2023)
- [Efficient Deep Reinforcement Learning Requires Regulating Overfitting](https://mlsanity.com/paper/2304.10466/) (2023)
- [Learning and Adapting Agile Locomotion Skills by Transferring Experience](https://mlsanity.com/paper/2304.09834/) (2023)
- [Rank2Reward: Learning Shaped Reward Functions from Passive Video](https://mlsanity.com/paper/2404.14735/) (2024)
- [Choreographer: Learning and Adapting Skills in Imagination](https://mlsanity.com/paper/2211.13350/) (2022)
- [RoboPianist: Dexterous Piano Playing with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.04150/) (2023)
- [MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization](https://mlsanity.com/paper/2412.12098/) (2024)
- [Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stages](https://mlsanity.com/paper/2310.07418/) (2023)
- [Uni-O4: Unifying Online and Offline Deep Reinforcement Learning with Multi-Step On-Policy Optimization](https://mlsanity.com/paper/2311.03351/) (2023)
- [On the Role of the Action Space in Robot Manipulation Learning and Sim-to-Real Transfer](https://mlsanity.com/paper/2312.03673/) (2023)
- [CaT: Constraints as Terminations for Legged Locomotion Reinforcement Learning](https://mlsanity.com/paper/2403.18765/) (2024)
- [LocoFormer: Generalist Locomotion via Long-context Adaptation](https://mlsanity.com/paper/2509.23745/) (2025)
- [Continuous Control with Coarse-to-fine Reinforcement Learning](https://mlsanity.com/paper/2407.07787/) (2024)
- [Rapidly Adapting Policies to the Real World via Simulation-Guided Fine-Tuning](https://mlsanity.com/paper/2502.02705/) (2025)
- [Uncertainty-Aware Robotic World Model Makes Offline Model-Based Reinforcement Learning Work on Real Robots](https://mlsanity.com/paper/2504.16680/) (2025)
- [Learning to Walk from Three Minutes of Real-World Data with Semi-structured Dynamics Models](https://mlsanity.com/paper/2410.09163/) (2024)
- [Towards Embodiment Scaling Laws in Robot Locomotion](https://mlsanity.com/paper/2505.05753/) (2025)
- [Constrained Reinforcement Learning with Smoothed Log Barrier Function](https://mlsanity.com/paper/2403.14508/) (2024)
- [SoloParkour: Constrained Reinforcement Learning for Visual Locomotion from Privileged Experience](https://mlsanity.com/paper/2409.13678/) (2024)

## Abstract (arXiv)

Deep reinforcement learning is a promising approach to learning policies in uncontrolled environments that do not require domain knowledge. Unfortunately, due to sample inefficiency, deep RL applications have primarily focused on simulated environments. In this work, we demonstrate that the recent advancements in machine learning algorithms and libraries combined with a carefully tuned robot controller lead to learning quadruped locomotion in only 20 minutes in the real world. We evaluate our approach on several indoor and outdoor terrains which are known to be challenging for classical model-based controllers. We observe the robot to be able to learn walking gait consistently on all of these terrains. Finally, we evaluate our design decisions in a simulated environment.
