# QuickSkill: Novice Skill Estimation in Online Multiplayer Games

arXiv: https://arxiv.org/abs/2208.07704 · HTML: https://mlsanity.com/paper/2208.07704/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 40 references that are in the map.
- First posted on arXiv 15 Aug 2022.

## Builds on (most cited first, 13 of 13)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [Informer: Beyond Efficient Transformer for Long Sequence Time-Series Forecasting](https://mlsanity.com/paper/2012.07436/) (2020)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [Enhancing the Locality and Breaking the Memory Bottleneck of Transformer on Time Series Forecasting](https://mlsanity.com/paper/1907.00235/) (2019)
- [A Transformer-based Framework for Multivariate Time Series Representation Learning](https://mlsanity.com/paper/2010.02803/) (2020)
- [Deep Learning in Mobile and Wireless Networking: A Survey](https://mlsanity.com/paper/1803.04311/) (2018)
- [Billion-scale Commodity Embedding for E-commerce Recommendation in Alibaba](https://mlsanity.com/paper/1803.02349/) (2018)
- [Sequence-to-point learning with neural networks for nonintrusive load monitoring](https://mlsanity.com/paper/1612.09106/) (2016)
- [OmniNet: Omnidirectional Representations from Transformers](https://mlsanity.com/paper/2103.01075/) (2021)
- [CloudLSTM: A Recurrent Neural Model for Spatiotemporal Point-cloud Stream Forecasting](https://mlsanity.com/paper/1907.12410/) (2019)
- [Deep Neural Networks for Optimal Team Composition](https://mlsanity.com/paper/1805.03285/) (2018)

## Built on by (most cited first, 4 of 4)

- [Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM](https://mlsanity.com/paper/2409.11506/) (2024)
- [AI for Games in the Foundation Model Era](https://mlsanity.com/paper/2609.16679/) (2026)
- [CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking System](https://mlsanity.com/paper/2406.19720/) (2024)
- [CHAMP: Cross-domain Hybrid Architecture for Matchmaking and Prediction in Online Multi-Player Games](https://mlsanity.com/paper/2609.04870/) (2026)

## Abstract (arXiv)

Matchmaking systems are vital for creating fair matches in online multiplayer games, which directly affects players' satisfactions and game experience. Most of the matchmaking systems largely rely on precise estimation of players' game skills to construct equitable games. However, the skill rating of a novice is usually inaccurate, as current matchmaking rating algorithms require considerable amount of games for learning the true skill of a new player. Using these unreliable skill scores at early stages for matchmaking usually leads to disparities in terms of team performance, which causes negative game experience. This is known as the ''cold-start'' problem for matchmaking rating algorithms. To overcome this conundrum, this paper proposes QuickSKill, a deep learning based novice skill estimation framework to quickly probe abilities of new players in online multiplayer games. QuickSKill extracts sequential performance features from initial few games of a player to predict his/her future skill rating with a dedicated neural network, thus delivering accurate skill estimation at the player's early game stage. By employing QuickSKill for matchmaking, game fairness can be dramatically improved in the initial cold-start period. We conduct experiments in a popular mobile multiplayer game in both offline and online scenarios. Results obtained with two real-world anonymized gaming datasets demonstrate that proposed QuickSKill delivers precise estimation of game skills for novices, leading to significantly lower team skill disparities and better player game experience. To the best of our knowledge, proposed QuickSKill is the first framework that tackles the cold-start problem for traditional skill rating algorithms.
