# OmniVoxel: A Fast and Precise Reconstruction Method of Omnidirectional Neural Radiance Field

arXiv: https://arxiv.org/abs/2208.06335 · HTML: https://mlsanity.com/paper/2208.06335/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 20 references that are in the map.
- First posted on arXiv 12 Aug 2022.

## Builds on (most cited first, 13 of 13)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [Stereo Magnification: Learning View Synthesis using Multiplane Images](https://mlsanity.com/paper/1805.09817/) (2018)
- [Moving in a 360 World: Synthesizing Panoramic Parallaxes from a Single Panorama](https://mlsanity.com/paper/2106.10859/) (2021)

## Built on by (most cited first, 2 of 2)

- [ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings](https://mlsanity.com/paper/2410.20686/) (2024)
- [You Need a Transition Plane: Bridging Continuous Panoramic 3D Reconstruction with Perspective Gaussian Splatting](https://mlsanity.com/paper/2504.09062/) (2025)

## Abstract (arXiv)

This paper proposes a method to reconstruct the neural radiance field with equirectangular omnidirectional images. Implicit neural scene representation with a radiance field can reconstruct the 3D shape of a scene continuously within a limited spatial area. However, training a fully implicit representation on commercial PC hardware requires a lot of time and computing resources (15 ~ 20 hours per scene). Therefore, we propose a method to accelerate this process significantly (20 ~ 40 minutes per scene). Instead of using a fully implicit representation of rays for radiance field reconstruction, we adopt feature voxels that contain density and color features in tensors. Considering omnidirectional equirectangular input and the camera layout, we use spherical voxelization for representation instead of cubic representation. Our voxelization method could balance the reconstruction quality of the inner scene and outer scene. In addition, we adopt the axis-aligned positional encoding method on the color features to increase the total image quality. Our method achieves satisfying empirical performance on synthetic datasets with random camera poses. Moreover, we test our method with real scenes which contain complex geometries and also achieve state-of-the-art performance. Our code and complete dataset will be released at the same time as the paper publication.
