# Neural Mesh-Based Graphics

arXiv: https://arxiv.org/abs/2208.05785 · HTML: https://mlsanity.com/paper/2208.05785/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 69 references that are in the map.
- First posted on arXiv 10 Aug 2022.

## Builds on (most cited first, 30 of 44)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Unsupervised Learning of Depth and Ego-Motion from Video](https://mlsanity.com/paper/1704.07813/) (2017)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering](https://mlsanity.com/paper/2106.02634/) (2021)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Free View Synthesis](https://mlsanity.com/paper/2008.05511/) (2020)
- [NeX: Real-time View Synthesis with Neural Basis Expansion](https://mlsanity.com/paper/2103.05606/) (2021)
- [MetaSDF: Meta-learning Signed Distance Functions](https://mlsanity.com/paper/2006.09662/) (2020)

## Built on by (most cited first, 12 of 12)

- [4K4D: Real-Time 4D View Synthesis at 4K Resolution](https://mlsanity.com/paper/2310.11448/) (2023)
- [SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric Linearization](https://mlsanity.com/paper/2407.14257/) (2024)
- [Unsupervised Occupancy Learning from Sparse Point Cloud](https://mlsanity.com/paper/2404.02759/) (2024)
- [Sparfels: Fast Reconstruction from Sparse Unposed Imagery](https://mlsanity.com/paper/2505.02178/) (2025)
- [FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees](https://mlsanity.com/paper/2310.20710/) (2023)
- [SparSplat: Fast Multi-View Reconstruction with Generalizable 2D Gaussian Splatting](https://mlsanity.com/paper/2505.02175/) (2025)
- [Artist-Friendly Relightable and Animatable Neural Heads](https://mlsanity.com/paper/2312.03420/) (2023)
- [GeoTransfer : Generalizable Few-Shot Multi-View Reconstruction via Transfer Learning](https://mlsanity.com/paper/2408.14724/) (2024)
- [Few-Shot Unsupervised Implicit Neural Shape Representation Learning with Spatial Adversaries](https://mlsanity.com/paper/2408.15114/) (2024)
- [Toward Robust Neural Reconstruction from Sparse Point Sets](https://mlsanity.com/paper/2412.16361/) (2024)
- [Depth self-supervision for single image novel view synthesis](https://mlsanity.com/paper/2308.14108/) (2023)
- [UrbanCraft: Urban View Extrapolation via Hierarchical Sem-Geometric Priors](https://mlsanity.com/paper/2505.23434/) (2025)

## Abstract (arXiv)

We revisit NPBG, the popular approach to novel view synthesis that introduced the ubiquitous point feature neural rendering paradigm. We are interested in particular in data-efficient learning with fast view synthesis. We achieve this through a view-dependent mesh-based denser point descriptor rasterization, in addition to a foreground/background scene rendering split, and an improved loss. By training solely on a single scene, we outperform NPBG, which has been trained on ScanNet and then scene finetuned. We also perform competitively with respect to the state-of-the-art method SVS, which has been trained on the full dataset (DTU and Tanks and Temples) and then scene finetuned, in spite of their deeper neural renderer.
