# Reducing Exploitability with Population Based Training

arXiv: https://arxiv.org/abs/2208.05083 · HTML: https://mlsanity.com/paper/2208.05083/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 29 references that are in the map.
- First posted on arXiv 10 Aug 2022.

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Intriguing properties of neural networks](https://mlsanity.com/paper/1312.6199/) (2013)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Ray: A Distributed Framework for Emerging AI Applications](https://mlsanity.com/paper/1712.05889/) (2017)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Adversarial Attacks on Neural Network Policies](https://mlsanity.com/paper/1702.02284/) (2017)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Emergence of Grounded Compositional Language in Multi-Agent Populations](https://mlsanity.com/paper/1703.04908/) (2017)
- [Adversarial Policies: Attacking Deep Reinforcement Learning](https://mlsanity.com/paper/1905.10615/) (2019)
- [Emergent Complexity via Multi-Agent Competition](https://mlsanity.com/paper/1710.03748/) (2017)
- [Delving into adversarial attacks on deep policies](https://mlsanity.com/paper/1705.06452/) (2017)
- [Open-ended Learning in Symmetric Zero-sum Games](https://mlsanity.com/paper/1901.08106/) (2019)
- [Robust Reinforcement Learning using Adversarial Populations](https://mlsanity.com/paper/2008.01825/) (2020)
- [ARC: Adversarially Robust Control Policies for Autonomous Vehicles](https://mlsanity.com/paper/2107.04487/) (2021)

## Built on by (most cited first, 4 of 4)

- [Adversarial Policies Beat Superhuman Go AIs](https://mlsanity.com/paper/2211.00241/) (2022)
- [Red Teaming with Mind Reading: White-Box Adversarial Policies Against RL Agents](https://mlsanity.com/paper/2209.02167/) (2022)
- [Quantifying Assistive Robustness Via the Natural-Adversarial Frontier](https://mlsanity.com/paper/2310.10610/) (2023)
- [DiffFP: Learning Behaviors from Scratch via Diffusion-based Fictitious Play](https://mlsanity.com/paper/2511.13186/) (2025)

## Abstract (arXiv)

Self-play reinforcement learning has achieved state-of-the-art, and often superhuman, performance in a variety of zero-sum games. Yet prior work has found that policies that are highly capable against regular opponents can fail catastrophically against adversarial policies: an opponent trained explicitly against the victim. Prior defenses using adversarial training were able to make the victim robust to a specific adversary, but the victim remained vulnerable to new ones. We conjecture this limitation was due to insufficient diversity of adversaries seen during training. We analyze a defense using population based training to pit the victim against a diverse set of opponents. We evaluate this defense's robustness against new adversaries in two low-dimensional environments. This defense increases robustness against adversaries, as measured by the number of attacker training timesteps to exploit the victim. Furthermore, we show that robustness is correlated with the size of the opponent population.
