# Analyzing and Enhancing Closed-loop Stability in Reactive Simulation

arXiv: https://arxiv.org/abs/2208.04559 · HTML: https://mlsanity.com/paper/2208.04559/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 22 references that are in the map.
- First posted on arXiv 9 Aug 2022.

## Builds on (most cited first, 14 of 14)

- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [VectorNet: Encoding HD Maps and Agent Dynamics from Vectorized Representation](https://mlsanity.com/paper/2005.04259/) (2020)
- [INTERACTION Dataset: An INTERnational, Adversarial and Cooperative moTION Dataset in Interactive Driving Scenarios with Semantic Maps](https://mlsanity.com/paper/1910.03088/) (2019)
- [TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviors](https://mlsanity.com/paper/2101.06557/) (2021)
- [SimNet: Learning Reactive Self-driving Simulations from Real-world Observations](https://mlsanity.com/paper/2105.12332/) (2021)
- [Learning to Predict Vehicle Trajectories with Model-based Planning](https://mlsanity.com/paper/2103.04027/) (2021)
- [Probabilistic Prediction of Vehicle Semantic Intention and Motion](https://mlsanity.com/paper/1804.03629/) (2018)
- [CMTS: Conditional Multiple Trajectory Synthesizer for Generating Safety-critical Driving Scenarios](https://mlsanity.com/paper/1910.00099/) (2019)
- [Scenario-Transferable Semantic Graph Reasoning for Interaction-Aware Probabilistic Prediction](https://mlsanity.com/paper/2004.03053/) (2020)
- [Causal-based Time Series Domain Generalization for Vehicle Intention Prediction](https://mlsanity.com/paper/2112.02093/) (2021)
- [Diverse Critical Interaction Generation for Planning and Planner Evaluation](https://mlsanity.com/paper/2103.00906/) (2021)
- [A Deep Learning Framework for Generation and Analysis of Driving Scenario Trajectories](https://mlsanity.com/paper/2007.14524/) (2020)
- [Physically Feasible Vehicle Trajectory Prediction](https://mlsanity.com/paper/2104.14679/) (2021)
- [Deep Kinematic Models for Kinematically Feasible Vehicle Trajectory Predictions](https://mlsanity.com/paper/1908.00219/) (2019)

## Built on by (most cited first, 4 of 4)

- [Data-driven Traffic Simulation: A Comprehensive Review](https://mlsanity.com/paper/2310.15975/) (2023)
- [Editing Driver Character: Socially-Controllable Behavior Generation for Interactive Traffic Simulation](https://mlsanity.com/paper/2303.13830/) (2023)
- [Adversarial and Reactive Traffic Entities for Behavior-Realistic Driving Simulation: A Review](https://mlsanity.com/paper/2409.14196/) (2024)
- [Optimal Driver Warning Generation in Dynamic Driving Environment](https://mlsanity.com/paper/2411.06306/) (2024)

## Abstract (arXiv)

Simulation has played an important role in efficiently evaluating self-driving vehicles in terms of scalability. Existing methods mostly rely on heuristic-based simulation, where traffic participants follow certain human-encoded rules that fail to generate complex human behaviors. Therefore, the reactive simulation concept is proposed to bridge the human behavior gap between simulation and real-world traffic scenarios by leveraging real-world data. However, these reactive models can easily generate unreasonable behaviors after a few steps of simulation, where we regard the model as losing its stability. To the best of our knowledge, no work has explicitly discussed and analyzed the stability of the reactive simulation framework. In this paper, we aim to provide a thorough stability analysis of the reactive simulation and propose a solution to enhance the stability. Specifically, we first propose a new reactive simulation framework, where we discover that the smoothness and consistency of the simulated state sequences are crucial factors to stability. We then incorporate the kinematic vehicle model into the framework to improve the closed-loop stability of the reactive simulation. Furthermore, along with commonly-used metrics, several novel metrics are proposed in this paper to better analyze the simulation performance.
