# Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications

arXiv: https://arxiv.org/abs/2208.03826 · HTML: https://mlsanity.com/paper/2208.03826/

## Key facts

- Cited by 78 papers in the map (data through 14 Oct 2026).
- Builds on 57 of its 85 references that are in the map.
- First posted on arXiv 7 Aug 2022.

## Builds on (most cited first, 30 of 57)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [Unified Perceptual Parsing for Scene Understanding](https://mlsanity.com/paper/1807.10221/) (2018)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [Simple Copy-Paste is a Strong Data Augmentation Method for Instance Segmentation](https://mlsanity.com/paper/2012.07177/) (2020)
- [RefineNet: Multi-Path Refinement Networks for High-Resolution Semantic Segmentation](https://mlsanity.com/paper/1611.06612/) (2016)
- [PointRend: Image Segmentation as Rendering](https://mlsanity.com/paper/1912.08193/) (2019)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Pix3D: Dataset and Methods for Single-Image 3D Shape Modeling](https://mlsanity.com/paper/1804.04610/) (2018)
- [ContactPose: A Dataset of Grasps with Object Contact and Hand Pose](https://mlsanity.com/paper/2007.09545/) (2020)
- [Grasping Field: Learning Implicit Representations for Human Grasps](https://mlsanity.com/paper/2008.04451/) (2020)
- [Monocular Total Capture: Posing Face, Body, and Hands in the Wild](https://mlsanity.com/paper/1812.01598/) (2018)
- [Hand-Object Contact Consistency Reasoning for Human Grasps Generation](https://mlsanity.com/paper/2104.03304/) (2021)
- [Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wild](https://mlsanity.com/paper/2007.15649/) (2020)
- [BoxInst: High-Performance Instance Segmentation with Box Annotations](https://mlsanity.com/paper/2012.02310/) (2020)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild](https://mlsanity.com/paper/2004.01946/) (2020)
- [Reconstructing Hand-Object Interactions in the Wild](https://mlsanity.com/paper/2012.09856/) (2020)
- [H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactions](https://mlsanity.com/paper/1904.05349/) (2019)

## Built on by (most cited first, 30 of 78)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videos](https://mlsanity.com/paper/2411.19167/) (2024)
- [EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real World](https://mlsanity.com/paper/2403.16182/) (2024)
- [EgoLife: Towards Egocentric Life Assistant](https://mlsanity.com/paper/2503.03803/) (2025)
- [General Flow as Foundation Affordance for Scalable Robot Learning](https://mlsanity.com/paper/2401.11439/) (2024)
- [RAM: Retrieval-Based Affordance Transfer for Generalizable Zero-Shot Robotic Manipulation](https://mlsanity.com/paper/2407.04689/) (2024)
- [Towards Generalizable Zero-Shot Manipulation via Translating Human Interaction Plans](https://mlsanity.com/paper/2312.00775/) (2023)
- [Introducing HOT3D: An Egocentric Dataset for 3D Hand and Object Tracking](https://mlsanity.com/paper/2406.09598/) (2024)
- [VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulation](https://mlsanity.com/paper/2503.07135/) (2025)
- [Detecting Human-Object Contact in Images](https://mlsanity.com/paper/2303.03373/) (2023)
- [DICEPTION: A Generalist Diffusion Model for Visual Perceptual Tasks](https://mlsanity.com/paper/2502.17157/) (2025)
- [Helping Hands: An Object-Aware Ego-Centric Video Recognition Model](https://mlsanity.com/paper/2308.07918/) (2023)
- [What a MESS: Multi-Domain Evaluation of Zero-Shot Semantic Segmentation](https://mlsanity.com/paper/2306.15521/) (2023)
- [Opening the Vocabulary of Egocentric Actions](https://mlsanity.com/paper/2308.11488/) (2023)
- [EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splatting](https://mlsanity.com/paper/2406.19811/) (2024)
- [Grounded Affordance from Exocentric View](https://mlsanity.com/paper/2208.13196/) (2022)
- [Look Ma, No Hands! Agent-Environment Factorization of Egocentric Videos](https://mlsanity.com/paper/2305.16301/) (2023)
- [Diff-IP2D: Diffusion-Based Hand-Object Interaction Prediction on Egocentric Videos](https://mlsanity.com/paper/2405.04370/) (2024)
- [Modeling Fine-Grained Hand-Object Dynamics for Egocentric Video Representation Learning](https://mlsanity.com/paper/2503.00986/) (2025)
- [Vinci: A Real-time Embodied Smart Assistant based on Egocentric Vision-Language Model](https://mlsanity.com/paper/2412.21080/) (2024)
- [EgoExo-Gen: Ego-centric Video Prediction by Watching Exo-centric Videos](https://mlsanity.com/paper/2504.11732/) (2025)
- [Multi-label affordance mapping from egocentric vision](https://mlsanity.com/paper/2309.02120/) (2023)
- [MADiff: Motion-Aware Mamba Diffusion Models for Hand Trajectory Prediction on Egocentric Videos](https://mlsanity.com/paper/2409.02638/) (2024)
- [ZIM: Zero-Shot Image Matting for Anything](https://mlsanity.com/paper/2411.00626/) (2024)
- [The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimation](https://mlsanity.com/paper/2504.08654/) (2025)
- [SAM2 for Image and Video Segmentation: A Comprehensive Survey](https://mlsanity.com/paper/2503.12781/) (2025)
- [FineBio: A Fine-Grained Video Dataset of Biological Experiments with Hierarchical Annotation](https://mlsanity.com/paper/2402.00293/) (2024)
- [Open-Vocabulary Segmentation with Unpaired Mask-Text Supervision](https://mlsanity.com/paper/2402.08960/) (2024)
- [ASAM: Boosting Segment Anything Model with Adversarial Tuning](https://mlsanity.com/paper/2405.00256/) (2024)

## Abstract (arXiv)

Egocentric videos offer fine-grained information for high-fidelity modeling of human behaviors. Hands and interacting objects are one crucial aspect of understanding a viewer's behaviors and intentions. We provide a labeled dataset consisting of 11,243 egocentric images with per-pixel segmentation labels of hands and objects being interacted with during a diverse array of daily activities. Our dataset is the first to label detailed hand-object contact boundaries. We introduce a context-aware compositional data augmentation technique to adapt to out-of-distribution YouTube egocentric video. We show that our robust hand-object segmentation model and dataset can serve as a foundational tool to boost or enable several downstream vision applications, including hand state classification, video activity recognition, 3D mesh reconstruction of hand-object interactions, and video inpainting of hand-object foregrounds in egocentric videos. Dataset and code are available at: https://github.com/owenzlz/EgoHOS
