# Video-based Human Action Recognition using Deep Learning: A Review

arXiv: https://arxiv.org/abs/2208.03775 · HTML: https://mlsanity.com/paper/2208.03775/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 61 of its 274 references that are in the map.
- First posted on arXiv 7 Aug 2022.

## Builds on (most cited first, 30 of 61)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [Visualizing and Understanding Convolutional Networks](https://mlsanity.com/paper/1311.2901/) (2013)
- [Rich feature hierarchies for accurate object detection and semantic segmentation](https://mlsanity.com/paper/1311.2524/) (2013)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [Inception-v4, Inception-ResNet and the Impact of Residual Connections on Learning](https://mlsanity.com/paper/1602.07261/) (2016)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Long-term Recurrent Convolutional Networks for Visual Recognition and Description](https://mlsanity.com/paper/1411.4389/) (2014)
- [Unsupervised Learning of Video Representations using LSTMs](https://mlsanity.com/paper/1502.04681/) (2015)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [Beyond Short Snippets: Deep Networks for Video Classification](https://mlsanity.com/paper/1503.08909/) (2015)
- [The THUMOS Challenge on Action Recognition for Videos "in the Wild"](https://mlsanity.com/paper/1604.06182/) (2016)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [UntrimmedNets for Weakly Supervised Action Recognition and Detection](https://mlsanity.com/paper/1703.03329/) (2017)
- [An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1611.06067/) (2016)
- [Return of the Devil in the Details: Delving Deep into Convolutional Nets](https://mlsanity.com/paper/1405.3531/) (2014)
- [Resnet in Resnet: Generalizing Residual Architectures](https://mlsanity.com/paper/1603.08029/) (2016)
- [Spatiotemporal Residual Networks for Video Action Recognition](https://mlsanity.com/paper/1611.02155/) (2016)
- [Hierarchical Deep Temporal Models for Group Activity Recognition](https://mlsanity.com/paper/1607.02643/) (2016)
- [Long-term Temporal Convolutions for Action Recognition](https://mlsanity.com/paper/1604.04494/) (2016)
- [Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networks](https://mlsanity.com/paper/1603.07772/) (2016)
- [Action Recognition with Trajectory-Pooled Deep-Convolutional Descriptors](https://mlsanity.com/paper/1505.04868/) (2015)
- [P-CNN: Pose-based CNN Features for Action Recognition](https://mlsanity.com/paper/1506.03607/) (2015)

## Built on by (most cited first, 7 of 7)

- [DeepSegmenter: Temporal Action Localization for Detecting Anomalies in Untrimmed Naturalistic Driving Videos](https://mlsanity.com/paper/2304.08261/) (2023)
- [An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video](https://mlsanity.com/paper/2404.06741/) (2024)
- [Two-Stage Violence Detection Using ViTPose and Classification Models at Smart Airports](https://mlsanity.com/paper/2308.16325/) (2023)
- [Deep Learning Pose Estimation for Multi-Label Recognition of Combined Hyperkinetic Movement Disorders](https://mlsanity.com/paper/2602.00163/) (2026)
- [Exploring Self-supervised Skeleton-based Action Recognition in Occluded Environments](https://mlsanity.com/paper/2309.12029/) (2023)
- [EdgeLDR: Quaternion Low-Displacement Rank Neural Networks for Edge-Efficient Deep Learning](https://mlsanity.com/paper/2601.05379/) (2026)
- [Human-Centric Intelligence in the Era of Foundation Models: A Survey](https://mlsanity.com/paper/2608.18184/) (2026)

## Abstract (arXiv)

Human action recognition is an important application domain in computer vision. Its primary aim is to accurately describe human actions and their interactions from a previously unseen data sequence acquired by sensors. The ability to recognize, understand, and predict complex human actions enables the construction of many important applications such as intelligent surveillance systems, human-computer interfaces, health care, security, and military applications. In recent years, deep learning has been given particular attention by the computer vision community. This paper presents an overview of the current state-of-the-art in action recognition using video analysis with deep learning techniques. We present the most important deep learning models for recognizing human actions, and analyze them to provide the current progress of deep learning algorithms applied to solve human action recognition problems in realistic videos highlighting their advantages and disadvantages. Based on the quantitative analysis using recognition accuracies reported in the literature, our study identifies state-of-the-art deep architectures in action recognition and then provides current trends and open problems for future works in this field.
