# Maximum Correntropy Value Decomposition for Multi-agent Deep Reinforcemen Learning

arXiv: https://arxiv.org/abs/2208.03663 · HTML: https://mlsanity.com/paper/2208.03663/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 43 references that are in the map.
- First posted on arXiv 7 Aug 2022.

## Builds on (most cited first, 29 of 29)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [HyperNetworks](https://mlsanity.com/paper/1609.09106/) (2016)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.10800/) (2020)
- [Trust Region Policy Optimisation in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2109.11251/) (2021)
- [A Survey and Critique of Multiagent Deep Reinforcement Learning](https://mlsanity.com/paper/1810.05587/) (2018)
- [Deep Reinforcement Learning for Multi-Agent Systems: A Review of Challenges, Solutions and Applications](https://mlsanity.com/paper/1812.11794/) (2018)
- [RODE: Learning Roles to Decompose Multi-Agent Tasks](https://mlsanity.com/paper/2010.01523/) (2020)
- [Qatten: A General Framework for Cooperative Multiagent Reinforcement Learning](https://mlsanity.com/paper/2002.03939/) (2020)
- [Rethinking the Implementation Tricks and Monotonicity Constraint in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.03479/) (2021)
- [Increasing the Action Gap: New Operators for Reinforcement Learning](https://mlsanity.com/paper/1512.04860/) (2015)
- [Multi-Agent Constrained Policy Optimisation](https://mlsanity.com/paper/2110.02793/) (2021)
- [SMIX(λ): Enhancing Centralized Value Functions for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1911.04094/) (2019)
- [UNMAS: Multi-Agent Reinforcement Learning for Unshaped Cooperative Scenarios](https://mlsanity.com/paper/2203.14477/) (2022)
- [Robust Learning with Kernel Mean p-Power Error Loss](https://mlsanity.com/paper/1612.07019/) (2016)
- [Residual Q-Networks for Value Function Factorizing in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2205.15245/) (2022)
- [SA-MATD3:Self-attention-based multi-agent continuous control method in cooperative environments](https://mlsanity.com/paper/2107.00284/) (2021)

## Abstract (arXiv)

We explore value decomposition solutions for multi-agent deep reinforcement learning in the popular paradigm of centralized training with decentralized execution(CTDE). As the recognized best solution to CTDE, Weighted QMIX is cutting-edge on StarCraft Multi-agent Challenge (SMAC), with a weighting scheme implemented on QMIX to place more emphasis on the optimal joint actions. However, the fixed weight requires manual tuning according to the application scenarios, which painfully prevents Weighted QMIX from being used in broader engineering applications. In this paper, we first demonstrate the flaw of Weighted QMIX using an ordinary One-Step Matrix Game (OMG), that no matter how the weight is chosen, Weighted QMIX struggles to deal with non-monotonic value decomposition problems with a large variance of reward distributions. Then we characterize the problem of value decomposition as an Underfitting One-edged Robust Regression problem and make the first attempt to give a solution to the value decomposition problem from the perspective of information-theoretical learning. We introduce the Maximum Correntropy Criterion (MCC) as a cost function to dynamically adapt the weight to eliminate the effects of minimum in reward distributions. We simplify the implementation and propose a new algorithm called MCVD. A preliminary experiment conducted on OMG shows that MCVD could deal with non-monotonic value decomposition problems with a large tolerance of kernel bandwidth selection. Further experiments are carried out on Cooperative-Navigation and multiple SMAC scenarios, where MCVD exhibits unprecedented ease of implementation, broad applicability, and stability.
