# AFE-CNN: 3D Skeleton-based Action Recognition with Action Feature Enhancement

arXiv: https://arxiv.org/abs/2208.03444 · HTML: https://mlsanity.com/paper/2208.03444/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 52 references that are in the map.
- First posted on arXiv 6 Aug 2022.

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification](https://mlsanity.com/paper/1502.01852/) (2015)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Dynamic Routing Between Capsules](https://mlsanity.com/paper/1710.09829/) (2017)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2206.13028/) (2022)
- [Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networks](https://mlsanity.com/paper/1707.05740/) (2017)
- [Action Recognition with Trajectory-Pooled Deep-Convolutional Descriptors](https://mlsanity.com/paper/1505.04868/) (2015)
- [Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learning](https://mlsanity.com/paper/2108.01959/) (2021)
- [Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learning](https://mlsanity.com/paper/1805.02335/) (2018)
- [SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognition](https://mlsanity.com/paper/1907.13025/) (2019)
- [Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep cnn](https://mlsanity.com/paper/1704.05645/) (2017)
- [Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Joints](https://mlsanity.com/paper/1909.05704/) (2019)
- [Gimme Signals: Discriminative signal encoding for multimodal activity recognition](https://mlsanity.com/paper/2003.06156/) (2020)
- [Learning stochastic differential equations using RNN with log signature features](https://mlsanity.com/paper/1908.08286/) (2019)
- [Vertex Feature Encoding and Hierarchical Temporal Modeling in a Spatial-Temporal Graph Convolutional Network for Action Recognition](https://mlsanity.com/paper/1912.09745/) (2019)
- [Skeletal Movement to Color Map: A Novel Representation for 3D Action Recognition with Inception Residual Networks](https://mlsanity.com/paper/1807.07033/) (2018)

## Built on by (most cited first, 3 of 3)

- [DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognition](https://mlsanity.com/paper/2302.12007/) (2023)
- [Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2304.00858/) (2023)
- [Countering Multi-modal Representation Collapse through Rank-targeted Fusion](https://mlsanity.com/paper/2511.06450/) (2025)

## Abstract (arXiv)

Existing 3D skeleton-based action recognition approaches reach impressive performance by encoding handcrafted action features to image format and decoding by CNNs. However, such methods are limited in two ways: a) the handcrafted action features are difficult to handle challenging actions, and b) they generally require complex CNN models to improve action recognition accuracy, which usually occur heavy computational burden. To overcome these limitations, we introduce a novel AFE-CNN, which devotes to enhance the features of 3D skeleton-based actions to adapt to challenging actions. We propose feature enhance modules from key joint, bone vector, key frame and temporal perspectives, thus the AFE-CNN is more robust to camera views and body sizes variation, and significantly improve the recognition accuracy on challenging actions. Moreover, our AFE-CNN adopts a light-weight CNN model to decode images with action feature enhanced, which ensures a much lower computational burden than the state-of-the-art methods. We evaluate the AFE-CNN on three benchmark skeleton-based action datasets: NTU RGB+D, NTU RGB+D 120, and UTKinect-Action3D, with extensive experimental results demonstrate our outstanding performance of AFE-CNN.
