# A Cooperation Graph Approach for Multiagent Sparse Reward Reinforcement Learning

arXiv: https://arxiv.org/abs/2208.03002 · HTML: https://mlsanity.com/paper/2208.03002/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 21 references that are in the map.
- First posted on arXiv 5 Aug 2022.

## Builds on (most cited first, 12 of 12)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [Mastering Complex Control in MOBA Games with Deep Reinforcement Learning](https://mlsanity.com/paper/1912.09729/) (2019)
- [Surprise-Based Intrinsic Motivation for Deep Reinforcement Learning](https://mlsanity.com/paper/1703.01732/) (2017)
- [Coordinated Multi-Agent Imitation Learning](https://mlsanity.com/paper/1703.03121/) (2017)
- [How You Act Tells a Lot: Privacy-Leakage Attack on Deep Reinforcement Learning](https://mlsanity.com/paper/1904.11082/) (2019)
- [Reward Poisoning in Reinforcement Learning: Attacks Against Unknown Learners in Unknown Environments](https://mlsanity.com/paper/2102.08492/) (2021)
- [Is Curiosity All You Need? On the Utility of Emergent Behaviours from Curious Exploration](https://mlsanity.com/paper/2109.08603/) (2021)
- [Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks](https://mlsanity.com/paper/1609.02993/) (2016)

## Built on by (most cited first, 2 of 2)

- [A Policy Resonance Approach to Solve the Problem of Responsibility Diffusion in Multiagent Reinforcement Learning](https://mlsanity.com/paper/2208.07753/) (2022)
- [Self-Clustering Hierarchical Multi-Agent Reinforcement Learning with Extensible Cooperation Graph](https://mlsanity.com/paper/2403.18056/) (2024)

## Abstract (arXiv)

Multiagent reinforcement learning (MARL) can solve complex cooperative tasks. However, the efficiency of existing MARL methods relies heavily on well-defined reward functions. Multiagent tasks with sparse reward feedback are especially challenging not only because of the credit distribution problem, but also due to the low probability of obtaining positive reward feedback. In this paper, we design a graph network called Cooperation Graph (CG). The Cooperation Graph is the combination of two simple bipartite graphs, namely, the Agent Clustering subgraph (ACG) and the Cluster Designating subgraph (CDG). Next, based on this novel graph structure, we propose a Cooperation Graph Multiagent Reinforcement Learning (CG-MARL) algorithm, which can efficiently deal with the sparse reward problem in multiagent tasks. In CG-MARL, agents are directly controlled by the Cooperation Graph. And a policy neural network is trained to manipulate this Cooperation Graph, guiding agents to achieve cooperation in an implicit way. This hierarchical feature of CG-MARL provides space for customized cluster-actions, an extensible interface for introducing fundamental cooperation knowledge. In experiments, CG-MARL shows state-of-the-art performance in sparse reward multiagent benchmarks, including the anti-invasion interception task and the multi-cargo delivery task.
