# Creative Wand: A System to Study Effects of Communications in Co-Creative Settings

arXiv: https://arxiv.org/abs/2208.02886 · HTML: https://mlsanity.com/paper/2208.02886/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 33 references that are in the map.
- First posted on arXiv 4 Aug 2022.

## Builds on (most cited first, 19 of 19)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Pre-train, Prompt, and Predict: A Systematic Survey of Prompting Methods in Natural Language Processing](https://mlsanity.com/paper/2107.13586/) (2021)
- [LaMDA: Language Models for Dialog Applications](https://mlsanity.com/paper/2201.08239/) (2022)
- [Hierarchical Neural Story Generation](https://mlsanity.com/paper/1805.04833/) (2018)
- [Generative Adversarial Networks: An Overview](https://mlsanity.com/paper/1710.07035/) (2017)
- [Enabling Language Models to Fill in the Blanks](https://mlsanity.com/paper/2005.05339/) (2020)
- [PlotMachines: Outline-Conditioned Generation with Dynamic Plot State Tracking](https://mlsanity.com/paper/2004.14967/) (2020)
- [PCGRL: Procedural Content Generation via Reinforcement Learning](https://mlsanity.com/paper/2001.09212/) (2020)
- [Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems](https://mlsanity.com/paper/2204.07666/) (2022)
- [Bringing Stories Alive: Generating Interactive Fiction Worlds](https://mlsanity.com/paper/2001.10161/) (2020)
- [An Interaction Framework for Studying Co-Creative AI](https://mlsanity.com/paper/1903.09709/) (2019)
- [Plug-and-Blend: A Framework for Controllable Story Generation with Blended Control Codes](https://mlsanity.com/paper/2104.04039/) (2021)
- [The Lovelace 2.0 Test of Artificial Creativity and Intelligence](https://mlsanity.com/paper/1410.6142/) (2014)
- [Goal-Directed Story Generation: Augmenting Generative Language Models with Reinforcement Learning](https://mlsanity.com/paper/2112.08593/) (2021)

## Built on by (most cited first, 9 of 9)

- [CALYPSO: LLMs as Dungeon Masters' Assistants](https://mlsanity.com/paper/2308.07540/) (2023)
- [Creativity in LLM-based Multi-Agent Systems: A Survey](https://mlsanity.com/paper/2505.21116/) (2025)
- [Beyond Prompts: Exploring the Design Space of Mixed-Initiative Co-Creativity Systems](https://mlsanity.com/paper/2305.07465/) (2023)
- [A Systematic Review of Human-AI Co-Creativity](https://mlsanity.com/paper/2506.21333/) (2025)
- [Human-Centered AI Communication in Co-Creativity: An Initial Framework and Insights](https://mlsanity.com/paper/2505.18385/) (2025)
- [A Controllable Co-Creative Agent for Game System Design](https://mlsanity.com/paper/2308.02317/) (2023)
- [Improving User Experience with FAICO: Towards a Framework for AI Communication in Human-AI Co-Creativity](https://mlsanity.com/paper/2504.02526/) (2025)
- [Beyond Following: Mixing Active Initiative into Computational Creativity](https://mlsanity.com/paper/2409.16291/) (2024)
- [Real-Time Intuitive AI Drawing System for Collaboration: Enhancing Human Creativity through Formal and Contextual Intent Integration](https://mlsanity.com/paper/2508.19254/) (2025)

## Abstract (arXiv)

Recent neural generation systems have demonstrated the potential for procedurally generating game content, images, stories, and more. However, most neural generation algorithms are "uncontrolled" in the sense that the user has little say in creative decisions beyond the initial prompt specification. Co-creative, mixed-initiative systems require user-centric means of influencing the algorithm, especially when users are unlikely to have machine learning expertise. The key to co-creative systems is the ability to communicate ideas and intent from the user to the agent, as well as from the agent to the user. Key questions in co-creative AI include: How can users express their creative intentions? How can creative AI systems communicate their beliefs, explain their moves, or instruct users to act on their behalf? When should creative AI systems take initiative? The answer to such questions and more will enable us to develop better co-creative systems that make humans more capable of expressing their creative intents. We introduce CREATIVE-WAND, a customizable framework for investigating co-creative mixed-initiative generation. CREATIVE-WAND enables plug-and-play injection of generative models and human-agent communication channels into a chat-based interface. It provides a number of dimensions along which an AI generator and humans can communicate during the co-creative process. We illustrate the CREATIVE-WAND framework by using it to study one dimension of co-creative communication-global versus local creative intent specification by the user-in the context of storytelling.
