# Rethinking Quality of Experience for Metaverse Services: A Consumer-based Economics Perspective

arXiv: https://arxiv.org/abs/2208.01076 · HTML: https://mlsanity.com/paper/2208.01076/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Aug 2022.

## Built on by (most cited first, 2 of 2)

- [Attention-aware Resource Allocation and QoE Analysis for Metaverse xURLLC Services](https://mlsanity.com/paper/2208.05438/) (2022)
- [AI and 6G into the Metaverse: Fundamentals, Challenges and Future Research Trends](https://mlsanity.com/paper/2208.10921/) (2022)

## Abstract (arXiv)

The Metaverse is considered to be one prototype of the next-generation Internet, which contains people's expectations for the future world. However, the academic discussion of the Metaverse still mainly focused on the technical system design, and few research studied Metaverse challenges from the perspective of consumers, i.e., Metaverse users. One difficulty is that the analysis from the consumer's perspective requires interdisciplinary theoretical framework and quantifiable Quality of Experience (QoE) measurements. In this article, pioneering from consumers' point of view, we explore an interaction between Metaverse system design and consumer behaviors. Specifically, we rethink QoE and propose an framework that encompasses both the Metaverse service providers (MSPs) and consumer considerations. From the macro perspective, we introduce a joint optimization scheme that simultaneously considers the Metaverse system design, consumers' utility, and profitability of the MSPs. From the micro perspective, we advocate the Willingness-to-Pay (WTP) as an easy-to-implement measurement for future Metaverse system studies. To illustrate the usability of the proposed integrated framework, a use case, i.e., virtual traveling, is presented. We show that our framework can benefit the MSPs in offering competitive and economical service design to consumers while maximizing the profit.
