# See What the Robot Can't See: Learning Cooperative Perception for Visual Navigation

arXiv: https://arxiv.org/abs/2208.00759 · HTML: https://mlsanity.com/paper/2208.00759/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 30 references that are in the map.
- First posted on arXiv 1 Aug 2022.

## Builds on (most cited first, 15 of 15)

- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Weisfeiler and Leman Go Neural: Higher-order Graph Neural Networks](https://mlsanity.com/paper/1810.02244/) (2018)
- [Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networks](https://mlsanity.com/paper/1703.10593/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- [Reinforcement and Imitation Learning via Interactive No-Regret Learning](https://mlsanity.com/paper/1406.5979/) (2014)
- [Graph Neural Networks for Decentralized Multi-Robot Path Planning](https://mlsanity.com/paper/1912.06095/) (2019)
- [Message-Aware Graph Attention Networks for Large-Scale Multi-Robot Path Planning](https://mlsanity.com/paper/2011.13219/) (2020)
- [Learning Deep Control Policies for Autonomous Aerial Vehicles with MPC-Guided Policy Search](https://mlsanity.com/paper/1509.06791/) (2015)
- [VR-Goggles for Robots: Real-to-sim Domain Adaptation for Visual Control](https://mlsanity.com/paper/1802.00265/) (2018)
- [Learning Heuristic Search via Imitation](https://mlsanity.com/paper/1707.03034/) (2017)
- [The Emergence of Adversarial Communication in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2008.02616/) (2020)
- [A visual introduction to Gaussian Belief Propagation](https://mlsanity.com/paper/2107.02308/) (2021)
- [A Framework for Real-World Multi-Robot Systems Running Decentralized GNN-Based Policies](https://mlsanity.com/paper/2111.01777/) (2021)

## Abstract (arXiv)

We consider the problem of navigating a mobile robot towards a target in an unknown environment that is endowed with visual sensors, where neither the robot nor the sensors have access to global positioning information and only use first-person-view images. In order to overcome the need for positioning, we train the sensors to encode and communicate relevant viewpoint information to the mobile robot, whose objective it is to use this information to navigate to the target along the shortest path. We overcome the challenge of enabling all the sensors (even those that cannot directly see the target) to predict the direction along the shortest path to the target by implementing a neighborhood-based feature aggregation module using a Graph Neural Network (GNN) architecture. In our experiments, we first demonstrate generalizability to previously unseen environments with various sensor layouts. Our results show that by using communication between the sensors and the robot, we achieve up to 2.0x improvement in SPL (Success weighted by Path Length) when compared to a communication-free baseline. This is done without requiring a global map, positioning data, nor pre-calibration of the sensor network. Second, we perform a zero-shot transfer of our model from simulation to the real world. Laboratory experiments demonstrate the feasibility of our approach in various cluttered environments. Finally, we showcase examples of successful navigation to the target while both the sensor network layout as well as obstacles are dynamically reconfigured as the robot navigates. We provide a video demo, the dataset, trained models, and source code. https://www.youtube.com/watch?v=kcmr6RUgucw https://github.com/proroklab/sensor-guided-visual-nav
