# Reinforcement learning with experience replay and adaptation of action dispersion

arXiv: https://arxiv.org/abs/2208.00156 · HTML: https://mlsanity.com/paper/2208.00156/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 26 references that are in the map.
- First posted on arXiv 30 Jul 2022.

## Builds on (most cited first, 13 of 13)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Sample Efficient Actor-Critic with Experience Replay](https://mlsanity.com/paper/1611.01224/) (2016)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [Diversity-Driven Exploration Strategy for Deep Reinforcement Learning](https://mlsanity.com/paper/1802.04564/) (2018)
- [Meta-SAC: Auto-tune the Entropy Temperature of Soft Actor-Critic via Metagradient](https://mlsanity.com/paper/2007.01932/) (2020)

## Built on by (most cited first, 1 of 1)

- [Dynamics of Resource Allocation in O-RANs: An In-depth Exploration of On-Policy and Off-Policy Deep Reinforcement Learning for Real-Time Applications](https://mlsanity.com/paper/2412.01839/) (2024)

## Abstract (arXiv)

Effective reinforcement learning requires a proper balance of exploration and exploitation defined by the dispersion of action distribution. However, this balance depends on the task, the current stage of the learning process, and the current environment state. Existing methods that designate the action distribution dispersion require problem-dependent hyperparameters. In this paper, we propose to automatically designate the action distribution dispersion using the following principle: This distribution should have sufficient dispersion to enable the evaluation of future policies. To that end, the dispersion should be tuned to assure a sufficiently high probability (densities) of the actions in the replay buffer and the modes of the distributions that generated them, yet this dispersion should not be higher. This way, a policy can be effectively evaluated based on the actions in the buffer, but exploratory randomness in actions decreases when this policy converges. The above principle is verified here on challenging benchmarks Ant, HalfCheetah, Hopper, and Walker2D, with good results. Our method makes the action standard deviations converge to values similar to those resulting from trial-and-error optimization.
