# Automatic Reward Design via Learning Motivation-Consistent Intrinsic Rewards

arXiv: https://arxiv.org/abs/2207.14722 · HTML: https://mlsanity.com/paper/2207.14722/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 23 references that are in the map.
- First posted on arXiv 29 Jul 2022.

## Builds on (most cited first, 11 of 11)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](https://mlsanity.com/paper/1509.08731/) (2015)
- [On Learning Intrinsic Rewards for Policy Gradient Methods](https://mlsanity.com/paper/1804.06459/) (2018)
- [Language as a Cognitive Tool to Imagine Goals in Curiosity-Driven Exploration](https://mlsanity.com/paper/2002.09253/) (2020)
- [Data-efficient Deep Reinforcement Learning for Dexterous Manipulation](https://mlsanity.com/paper/1704.03073/) (2017)
- [EX2: Exploration with Exemplar Models for Deep Reinforcement Learning](https://mlsanity.com/paper/1703.01260/) (2017)
- [Reward Shaping via Meta-Learning](https://mlsanity.com/paper/1901.09330/) (2019)
- [Self-supervised Learning of Distance Functions for Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/1907.02998/) (2019)

## Abstract (arXiv)

Reward design is a critical part of the application of reinforcement learning, the performance of which strongly depends on how well the reward signal frames the goal of the designer and how well the signal assesses progress in reaching that goal. In many cases, the extrinsic rewards provided by the environment (e.g., win or loss of a game) are very sparse and make it difficult to train agents directly. Researchers usually assist the learning of agents by adding some auxiliary rewards in practice. However, designing auxiliary rewards is often turned to a trial-and-error search for reward settings that produces acceptable results. In this paper, we propose to automatically generate goal-consistent intrinsic rewards for the agent to learn, by maximizing which the expected accumulative extrinsic rewards can be maximized. To this end, we introduce the concept of motivation which captures the underlying goal of maximizing certain rewards and propose the motivation based reward design method. The basic idea is to shape the intrinsic rewards by minimizing the distance between the intrinsic and extrinsic motivations. We conduct extensive experiments and show that our method performs better than the state-of-the-art methods in handling problems of delayed reward, exploration, and credit assignment.
