# Initialization and Alignment for Adversarial Texture Optimization

arXiv: https://arxiv.org/abs/2207.14289 · HTML: https://mlsanity.com/paper/2207.14289/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 58 references that are in the map.
- First posted on arXiv 28 Jul 2022.

## Builds on (most cited first, 15 of 15)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Deferred Neural Rendering: Image Synthesis using Neural Textures](https://mlsanity.com/paper/1904.12356/) (2019)
- [Texture Fields: Learning Texture Representations in Function Space](https://mlsanity.com/paper/1905.07259/) (2019)
- [NeuTex: Neural Texture Mapping for Volumetric Neural Rendering](https://mlsanity.com/paper/2103.00762/) (2021)
- [Shape and Viewpoint without Keypoints](https://mlsanity.com/paper/2007.10982/) (2020)
- [Learning a Neural 3D Texture Space from 2D Exemplars](https://mlsanity.com/paper/1912.04158/) (2019)
- [Photorealistic Facial Texture Inference Using Deep Neural Networks](https://mlsanity.com/paper/1612.00523/) (2016)
- [Adversarial Texture Optimization from RGB-D Scans](https://mlsanity.com/paper/2003.08400/) (2020)
- [Boundary First Flattening](https://mlsanity.com/paper/1704.06873/) (2017)

## Built on by (most cited first, 1 of 1)

- [Learning 3D-Aware GANs from Unposed Images with Template Feature Field](https://mlsanity.com/paper/2404.05705/) (2024)

## Abstract (arXiv)

While recovery of geometry from image and video data has received a lot of attention in computer vision, methods to capture the texture for a given geometry are less mature. Specifically, classical methods for texture generation often assume clean geometry and reasonably well-aligned image data. While very recent methods, e.g., adversarial texture optimization, better handle lower-quality data obtained from hand-held devices, we find them to still struggle frequently. To improve robustness, particularly of recent adversarial texture optimization, we develop an explicit initialization and an alignment procedure. It deals with complex geometry due to a robust mapping of the geometry to the texture map and a hard-assignment-based initialization. It deals with misalignment of geometry and images by integrating fast image-alignment into the texture refinement optimization. We demonstrate efficacy of our texture generation on a dataset of 11 scenes with a total of 2807 frames, observing 7.8% and 11.1% relative improvements regarding perceptual and sharpness measurements.
