# Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illumination

arXiv: https://arxiv.org/abs/2207.13607 · HTML: https://mlsanity.com/paper/2207.13607/

## Key facts

- Cited by 41 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 55 references that are in the map.
- First posted on arXiv 27 Jul 2022.

## Builds on (most cited first, 21 of 21)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Noise2Noise: Learning Image Restoration without Clean Data](https://mlsanity.com/paper/1803.04189/) (2018)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wild](https://mlsanity.com/paper/1911.11130/) (2019)
- [Neural Light Transport for Relighting and View Synthesis](https://mlsanity.com/paper/2008.03806/) (2020)
- [Inverse Path Tracing for Joint Material and Lighting Estimation](https://mlsanity.com/paper/1903.07145/) (2019)
- [Free-viewpoint Indoor Neural Relighting from Multi-view Stereo](https://mlsanity.com/paper/2106.13299/) (2021)
- [A Neural Rendering Framework for Free-Viewpoint Relighting](https://mlsanity.com/paper/1911.11530/) (2019)
- [Light Stage Super-Resolution: Continuous High-Frequency Relighting](https://mlsanity.com/paper/2010.08888/) (2020)
- [Efficient and Differentiable Shadow Computation for Inverse Problems](https://mlsanity.com/paper/2104.00359/) (2021)
- [Shape From Tracing: Towards Reconstructing 3D Object Geometry and SVBRDF Material from Images via Differentiable Path Tracing](https://mlsanity.com/paper/2012.03939/) (2020)

## Built on by (most cited first, 30 of 41)

- [NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images](https://mlsanity.com/paper/2305.17398/) (2023)
- [GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization](https://mlsanity.com/paper/2312.05133/) (2023)
- [GS^3: Efficient Relighting with Triple Gaussian Splatting](https://mlsanity.com/paper/2410.11419/) (2024)
- [ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objects](https://mlsanity.com/paper/2304.10448/) (2023)
- [Relighting Neural Radiance Fields with Shadow and Highlight Hints](https://mlsanity.com/paper/2308.13404/) (2023)
- [Neural Microfacet Fields for Inverse Rendering](https://mlsanity.com/paper/2303.17806/) (2023)
- [Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption](https://mlsanity.com/paper/2312.09093/) (2023)
- [SpecNeRF: Gaussian Directional Encoding for Specular Reflections](https://mlsanity.com/paper/2312.13102/) (2023)
- [Pointersect: Neural Rendering with Cloud-Ray Intersection](https://mlsanity.com/paper/2304.12390/) (2023)
- [Relightable Full-Body Gaussian Codec Avatars](https://mlsanity.com/paper/2501.14726/) (2025)
- [IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing](https://mlsanity.com/paper/2312.05210/) (2023)
- [LightSim: Neural Lighting Simulation for Urban Scenes](https://mlsanity.com/paper/2312.06654/) (2023)
- [Multiscale Tensor Decomposition and Rendering Equation Encoding for View Synthesis](https://mlsanity.com/paper/2303.03808/) (2023)
- [LumiGAN: Unconditional Generation of Relightable 3D Human Faces](https://mlsanity.com/paper/2304.13153/) (2023)
- [Localized Gaussian Splatting Editing with Contextual Awareness](https://mlsanity.com/paper/2408.00083/) (2024)
- [PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields](https://mlsanity.com/paper/2412.09680/) (2024)
- [NeuFace: Realistic 3D Neural Face Rendering from Multi-view Images](https://mlsanity.com/paper/2303.14092/) (2023)
- [Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video](https://mlsanity.com/paper/2407.15212/) (2024)
- [Manifold Sampling for Differentiable Uncertainty in Radiance Fields](https://mlsanity.com/paper/2409.12661/) (2024)
- [Learning Visibility Field for Detailed 3D Human Reconstruction and Relighting](https://mlsanity.com/paper/2304.11900/) (2023)
- [Relightable Neural Actor with Intrinsic Decomposition and Pose Control](https://mlsanity.com/paper/2312.11587/) (2023)
- [BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting](https://mlsanity.com/paper/2408.13370/) (2024)
- [Neural Free-Viewpoint Relighting for Glossy Indirect Illumination](https://mlsanity.com/paper/2307.06335/) (2023)
- [Fast Sun-aligned Outdoor Scene Relighting based on TensoRF](https://mlsanity.com/paper/2311.03965/) (2023)
- [Fast Image-based Neural Relighting with Translucency-Reflection Modeling](https://mlsanity.com/paper/2306.09322/) (2023)
- [Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering](https://mlsanity.com/paper/2310.00362/) (2023)
- [Artist-Friendly Relightable and Animatable Neural Heads](https://mlsanity.com/paper/2312.03420/) (2023)
- [Interactive Rendering of Relightable and Animatable Gaussian Avatars](https://mlsanity.com/paper/2407.10707/) (2024)
- [Relighting Scenes with Object Insertions in Neural Radiance Fields](https://mlsanity.com/paper/2406.14806/) (2024)
- [Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction](https://mlsanity.com/paper/2509.18497/) (2025)

## Abstract (arXiv)

Given a set of images of a scene, the re-rendering of this scene from novel views and lighting conditions is an important and challenging problem in Computer Vision and Graphics. On the one hand, most existing works in Computer Vision usually impose many assumptions regarding the image formation process, e.g. direct illumination and predefined materials, to make scene parameter estimation tractable. On the other hand, mature Computer Graphics tools allow modeling of complex photo-realistic light transport given all the scene parameters. Combining these approaches, we propose a method for scene relighting under novel views by learning a neural precomputed radiance transfer function, which implicitly handles global illumination effects using novel environment maps. Our method can be solely supervised on a set of real images of the scene under a single unknown lighting condition. To disambiguate the task during training, we tightly integrate a differentiable path tracer in the training process and propose a combination of a synthesized OLAT and a real image loss. Results show that the recovered disentanglement of scene parameters improves significantly over the current state of the art and, thus, also our re-rendering results are more realistic and accurate.
