# Bodily Behaviors in Social Interaction: Novel Annotations and State-of-the-Art Evaluation

arXiv: https://arxiv.org/abs/2207.12817 · HTML: https://mlsanity.com/paper/2207.12817/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 80 references that are in the map.
- First posted on arXiv 26 Jul 2022.

## Builds on (most cited first, 28 of 28)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Transformers in Vision: A Survey](https://mlsanity.com/paper/2101.01169/) (2021)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding](https://mlsanity.com/paper/1604.01753/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Long-term Recurrent Convolutional Networks for Visual Recognition and Description](https://mlsanity.com/paper/1411.4389/) (2014)
- [Beyond Short Snippets: Deep Networks for Video Classification](https://mlsanity.com/paper/1503.08909/) (2015)
- [DeeperCut: A Deeper, Stronger, and Faster Multi-Person Pose Estimation Model](https://mlsanity.com/paper/1605.03170/) (2016)
- [iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysis](https://mlsanity.com/paper/2107.00285/) (2021)
- [D3D: Distilled 3D Networks for Video Action Recognition](https://mlsanity.com/paper/1812.08249/) (2018)
- [Body2Hands: Learning to Infer 3D Hands from Conversational Gesture Body Dynamics](https://mlsanity.com/paper/2007.12287/) (2020)
- [Context-Aware Personality Inference in Dyadic Scenarios: Introducing the UDIVA Dataset](https://mlsanity.com/paper/2012.14259/) (2020)
- [Detecting Low Rapport During Natural Interactions in Small Groups from Non-Verbal Behaviour](https://mlsanity.com/paper/1801.06055/) (2018)
- [Personalizing Human Video Pose Estimation](https://mlsanity.com/paper/1511.06676/) (2015)
- [3D CNNs with Adaptive Temporal Feature Resolutions](https://mlsanity.com/paper/2011.08652/) (2020)
- [Pose-based Body Language Recognition for Emotion and Psychiatric Symptom Interpretation](https://mlsanity.com/paper/2011.00043/) (2020)
- [Independent Sign Language Recognition with 3D Body, Hands, and Face Reconstruction](https://mlsanity.com/paper/2012.05698/) (2020)
- [Emergent Leadership Detection Across Datasets](https://mlsanity.com/paper/1905.02058/) (2019)
- [Multimodal Personality Recognition using Cross-Attention Transformer and Behaviour Encoding](https://mlsanity.com/paper/2112.12180/) (2021)
- [FLAME: Facial Landmark Heatmap Activated Multimodal Gaze Estimation](https://mlsanity.com/paper/2110.04828/) (2021)

## Built on by (most cited first, 19 of 19)

- [Benchmarking Micro-action Recognition: Dataset, Methods, and Applications](https://mlsanity.com/paper/2403.05234/) (2024)
- [Prototypical Calibrating Ambiguous Samples for Micro-Action Recognition](https://mlsanity.com/paper/2412.14719/) (2024)
- [MMAD: Multi-label Micro-Action Detection in Videos](https://mlsanity.com/paper/2407.05311/) (2024)
- [Data Augmentation for Human Behavior Analysis in Multi-Person Conversations](https://mlsanity.com/paper/2308.01526/) (2023)
- [MM-Gesture: Towards Precise Micro-Gesture Recognition through Multimodal Fusion](https://mlsanity.com/paper/2507.08344/) (2025)
- [Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognition](https://mlsanity.com/paper/2507.21977/) (2025)
- [Multi-speaker Attention Alignment for Multimodal Social Interaction](https://mlsanity.com/paper/2511.17952/) (2025)
- [MA-Bench: Towards Fine-grained Micro-Action Understanding](https://mlsanity.com/paper/2603.26586/) (2026)
- [DAT: Dialogue-Aware Transformer with Modality-Group Fusion for Human Engagement Estimation](https://mlsanity.com/paper/2410.08470/) (2024)
- [SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation](https://mlsanity.com/paper/2605.10079/) (2026)
- [Multimodal Vision Transformers with Forced Attention for Behavior Analysis](https://mlsanity.com/paper/2212.03968/) (2022)
- [MultiMediate'23: Engagement Estimation and Bodily Behaviour Recognition in Social Interactions](https://mlsanity.com/paper/2308.08256/) (2023)
- [Recognizing Emotion Regulation Strategies from Human Behavior with Large Language Models](https://mlsanity.com/paper/2408.04420/) (2024)
- [MuPPet: Multi-person 2D-to-3D Pose Lifting](https://mlsanity.com/paper/2604.09715/) (2026)
- [MAGIC-TBR: Multiview Attention Fusion for Transformer-based Bodily Behavior Recognition in Group Settings](https://mlsanity.com/paper/2309.10765/) (2023)
- [Loose Social-Interaction Recognition in Real-world Therapy Scenarios](https://mlsanity.com/paper/2409.20270/) (2024)
- [CM3T: Framework for Efficient Multimodal Learning for Inhomogeneous Interaction Datasets](https://mlsanity.com/paper/2501.03332/) (2025)
- [B-MoE: A Body-Part-Aware Mixture-of-Experts "All Parts Matter" Approach to Micro-Action Recognition](https://mlsanity.com/paper/2603.24245/) (2026)
- [Zero-MELO: Test-Time Evidence Calibration with Multimodal LLMs for Zero-Shot Micro-Gesture Recognition](https://mlsanity.com/paper/2608.14854/) (2026)

## Abstract (arXiv)

Body language is an eye-catching social signal and its automatic analysis can significantly advance artificial intelligence systems to understand and actively participate in social interactions. While computer vision has made impressive progress in low-level tasks like head and body pose estimation, the detection of more subtle behaviors such as gesturing, grooming, or fumbling is not well explored. In this paper we present BBSI, the first set of annotations of complex Bodily Behaviors embedded in continuous Social Interactions in a group setting. Based on previous work in psychology, we manually annotated 26 hours of spontaneous human behavior in the MPIIGroupInteraction dataset with 15 distinct body language classes. We present comprehensive descriptive statistics on the resulting dataset as well as results of annotation quality evaluations. For automatic detection of these behaviors, we adapt the Pyramid Dilated Attention Network (PDAN), a state-of-the-art approach for human action detection. We perform experiments using four variants of spatial-temporal features as input to PDAN: Two-Stream Inflated 3D CNN, Temporal Segment Networks, Temporal Shift Module and Swin Transformer. Results are promising and indicate a great room for improvement in this difficult task. Representing a key piece in the puzzle towards automatic understanding of social behavior, BBSI is fully available to the research community.
