# P2ANet: A Dataset and Benchmark for Dense Action Detection from Table Tennis Match Broadcasting Videos

arXiv: https://arxiv.org/abs/2207.12730 · HTML: https://mlsanity.com/paper/2207.12730/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 76 references that are in the map.
- First posted on arXiv 26 Jul 2022.

## Builds on (most cited first, 30 of 44)

- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Video Swin Transformer](https://mlsanity.com/paper/2106.13230/) (2021)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [AutoAugment: Learning Augmentation Policies from Data](https://mlsanity.com/paper/1805.09501/) (2018)
- [Masked Feature Prediction for Self-Supervised Visual Pre-Training](https://mlsanity.com/paper/2112.09133/) (2021)
- [Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?](https://mlsanity.com/paper/1711.09577/) (2017)
- [Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classification](https://mlsanity.com/paper/1712.04851/) (2017)
- [AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions](https://mlsanity.com/paper/1705.08421/) (2017)
- [Multi-modal Transformer for Video Retrieval](https://mlsanity.com/paper/2007.10639/) (2020)
- [BMN: Boundary-Matching Network for Temporal Action Proposal Generation](https://mlsanity.com/paper/1907.09702/) (2019)
- [YouTube-8M: A Large-Scale Video Classification Benchmark](https://mlsanity.com/paper/1609.08675/) (2016)
- [BSN: Boundary Sensitive Network for Temporal Action Proposal Generation](https://mlsanity.com/paper/1806.02964/) (2018)
- [FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding](https://mlsanity.com/paper/2004.06704/) (2020)
- [Beyond Short Snippets: Deep Networks for Video Classification](https://mlsanity.com/paper/1503.08909/) (2015)
- [Use What You Have: Video Retrieval Using Representations From Collaborative Experts](https://mlsanity.com/paper/1907.13487/) (2019)
- [MoViNets: Mobile Video Networks for Efficient Video Recognition](https://mlsanity.com/paper/2103.11511/) (2021)
- [SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videos](https://mlsanity.com/paper/2011.13367/) (2020)
- [Temporal Context Aggregation Network for Temporal Action Proposal Refinement](https://mlsanity.com/paper/2103.13141/) (2021)
- [End-to-end Learning of Action Detection from Frame Glimpses in Videos](https://mlsanity.com/paper/1511.06984/) (2015)
- [Hierarchical Deep Temporal Models for Group Activity Recognition](https://mlsanity.com/paper/1607.02643/) (2016)
- [A Comprehensive Study of Deep Video Action Recognition](https://mlsanity.com/paper/2012.06567/) (2020)

## Built on by (most cited first, 5 of 5)

- [A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision](https://mlsanity.com/paper/2307.03353/) (2023)
- [F3Set: Towards Analyzing Fast, Frequent, and Fine-grained Events from Videos](https://mlsanity.com/paper/2504.08222/) (2025)
- [Deep Learning for Sports Video Event Detection: Tasks, Datasets, Methods, and Challenges](https://mlsanity.com/paper/2505.03991/) (2025)
- [TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos](https://mlsanity.com/paper/2605.01234/) (2026)
- [From Skeletons to Pixels: Few-Shot Precise Event Spotting via Representation and Prediction Distillation](https://mlsanity.com/paper/2604.22839/) (2026)

## Abstract (arXiv)

While deep learning has been widely used for video analytics, such as video classification and action detection, dense action detection with fast-moving subjects from sports videos is still challenging. In this work, we release yet another sports video benchmark TheName for emphunderlinePing emphunderlinePong-emphunderlineAction detection, which consists of 2,721 video clips collected from the broadcasting videos of professional table tennis matches in World Table Tennis Championships and Olympiads. We work with a crew of table tennis professionals and referees on a specially designed annotation toolbox to obtain fine-grained action labels (in 14 classes) for every ping-pong action that appeared in the dataset, and formulate two sets of action detection problems -- action localization and action recognition. We evaluate a number of commonly-seen action recognition (e.g., TSM, TSN, Video SwinTransformer, and Slowfast) and action localization models (e.g., BSN, BSN++, BMN, TCANet), using TheName for both problems, under various settings. These models can only achieve 48% area under the AR-AN curve for localization and 82% top-one accuracy for recognition since the ping-pong actions are dense with fast-moving subjects but broadcasting videos are with only 25 FPS. The results confirm that TheName is still a challenging task and can be used as a special benchmark for dense action detection from videos.
