# Efficient and Accurate Skeleton-Based Two-Person Interaction Recognition Using Inter- and Intra-body Graphs

arXiv: https://arxiv.org/abs/2207.12648 · HTML: https://mlsanity.com/paper/2207.12648/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 31 references that are in the map.
- First posted on arXiv 26 Jul 2022.

## Builds on (most cited first, 20 of 20)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [EfficientNet: Rethinking Model Scaling for Convolutional Neural Networks](https://mlsanity.com/paper/1905.11946/) (2019)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Coordinate Attention for Efficient Mobile Network Design](https://mlsanity.com/paper/2103.02907/) (2021)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Bottom-Up Human Pose Estimation Via Disentangled Keypoint Regression](https://mlsanity.com/paper/2104.02300/) (2021)
- [Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks](https://mlsanity.com/paper/1912.06971/) (2019)
- [Lite-HRNet: A Lightweight High-Resolution Network](https://mlsanity.com/paper/2104.06403/) (2021)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates](https://mlsanity.com/paper/1706.08276/) (2017)
- [Interaction Relational Network for Mutual Action Recognition](https://mlsanity.com/paper/1910.04963/) (2019)
- [GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D Skeleton-Based Interaction Recognition](https://mlsanity.com/paper/2111.13089/) (2021)
- [Skeleton-Based Online Action Prediction Using Scale Selection Network](https://mlsanity.com/paper/1902.03084/) (2019)
- [Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/2112.03328/) (2021)
- [Vision and Inertial Sensing Fusion for Human Action Recognition : A Review](https://mlsanity.com/paper/2008.00380/) (2020)

## Built on by (most cited first, 2 of 2)

- [Two-stream Multi-level Dynamic Point Transformer for Two-person Interaction Recognition](https://mlsanity.com/paper/2307.11973/) (2023)
- [Loose Social-Interaction Recognition in Real-world Therapy Scenarios](https://mlsanity.com/paper/2409.20270/) (2024)

## Abstract (arXiv)

Skeleton-based two-person interaction recognition has been gaining increasing attention as advancements are made in pose estimation and graph convolutional networks. Although the accuracy has been gradually improving, the increasing computational complexity makes it more impractical for a real-world environment. There is still room for accuracy improvement as the conventional methods do not fully represent the relationship between inter-body joints. In this paper, we propose a lightweight model for accurately recognizing two-person interactions. In addition to the architecture, which incorporates middle fusion, we introduce a factorized convolution technique to reduce the weight parameters of the model. We also introduce a network stream that accounts for relative distance changes between inter-body joints to improve accuracy. Experiments using two large-scale datasets, NTU RGB+D 60 and 120, show that our method simultaneously achieved the highest accuracy and relatively low computational complexity compared with the conventional methods.
