# WinoGAViL: Gamified Association Benchmark to Challenge Vision-and-Language Models

arXiv: https://arxiv.org/abs/2207.12576 · HTML: https://mlsanity.com/paper/2207.12576/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 38 of its 100 references that are in the map.
- First posted on arXiv 25 Jul 2022.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)

## Builds on (most cited first, 30 of 38)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Training data-efficient image transformers & distillation through attention](https://mlsanity.com/paper/2012.12877/) (2020)
- [DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lighter](https://mlsanity.com/paper/1910.01108/) (2019)
- [HellaSwag: Can a Machine Really Finish Your Sentence?](https://mlsanity.com/paper/1905.07830/) (2019)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [PIQA: Reasoning about Physical Commonsense in Natural Language](https://mlsanity.com/paper/1911.11641/) (2019)
- [Flickr30k Entities: Collecting Region-to-Phrase Correspondences for Richer Image-to-Sentence Models](https://mlsanity.com/paper/1505.04870/) (2015)
- [ViLT: Vision-and-Language Transformer Without Convolution or Region Supervision](https://mlsanity.com/paper/2102.03334/) (2021)
- [MPNet: Masked and Permuted Pre-training for Language Understanding](https://mlsanity.com/paper/2004.09297/) (2020)
- [Adversarial NLI: A New Benchmark for Natural Language Understanding](https://mlsanity.com/paper/1910.14599/) (2019)
- [From Recognition to Cognition: Visual Commonsense Reasoning](https://mlsanity.com/paper/1811.10830/) (2018)
- [Winoground: Probing Vision and Language Models for Visio-Linguistic Compositionality](https://mlsanity.com/paper/2204.03162/) (2022)
- [Dynabench: Rethinking Benchmarking in NLP](https://mlsanity.com/paper/2104.14337/) (2021)
- [Gender Bias in Coreference Resolution](https://mlsanity.com/paper/1804.09301/) (2018)
- [Learning the Difference that Makes a Difference with Counterfactually-Augmented Data](https://mlsanity.com/paper/1909.12434/) (2019)
- [SWAG: A Large-Scale Adversarial Dataset for Grounded Commonsense Inference](https://mlsanity.com/paper/1808.05326/) (2018)
- [How Much Can CLIP Benefit Vision-and-Language Tasks?](https://mlsanity.com/paper/2107.06383/) (2021)
- [Character Region Awareness for Text Detection](https://mlsanity.com/paper/1904.01941/) (2019)
- [Multi-Grained Vision Language Pre-Training: Aligning Texts with Visual Concepts](https://mlsanity.com/paper/2111.08276/) (2021)
- [Adversarial Filters of Dataset Biases](https://mlsanity.com/paper/2002.04108/) (2020)
- [Beat the AI: Investigating Adversarial Human Annotation for Reading Comprehension](https://mlsanity.com/paper/2002.00293/) (2020)
- [CommonsenseQA 2.0: Exposing the Limits of AI through Gamification](https://mlsanity.com/paper/2201.05320/) (2022)
- [Abstraction and Analogy-Making in Artificial Intelligence](https://mlsanity.com/paper/2102.10717/) (2021)
- [Adversarial VQA: A New Benchmark for Evaluating the Robustness of VQA Models](https://mlsanity.com/paper/2106.00245/) (2021)
- [Do Neural Language Representations Learn Physical Commonsense?](https://mlsanity.com/paper/1908.02899/) (2019)
- [What is More Likely to Happen Next? Video-and-Language Future Event Prediction](https://mlsanity.com/paper/2010.07999/) (2020)

## Built on by (most cited first, 20 of 20)

- [DataComp: In search of the next generation of multimodal datasets](https://mlsanity.com/paper/2304.14108/) (2023)
- [Vision-Language Pre-training: Basics, Recent Advances, and Future Trends](https://mlsanity.com/paper/2210.09263/) (2022)
- [VisIT-Bench: A Benchmark for Vision-Language Instruction Following Inspired by Real-World Use](https://mlsanity.com/paper/2308.06595/) (2023)
- [Breaking Common Sense: WHOOPS! A Vision-and-Language Benchmark of Synthetic and Compositional Images](https://mlsanity.com/paper/2303.07274/) (2023)
- [Benchmarks for Automated Commonsense Reasoning: A Survey](https://mlsanity.com/paper/2302.04752/) (2023)
- [ViTamin: Designing Scalable Vision Models in the Vision-Language Era](https://mlsanity.com/paper/2404.02132/) (2024)
- [MC-Bench: A Benchmark for Multi-Context Visual Grounding in the Era of MLLMs](https://mlsanity.com/paper/2410.12332/) (2024)
- [TiC-CLIP: Continual Training of CLIP Models](https://mlsanity.com/paper/2310.16226/) (2023)
- [Effective pruning of web-scale datasets based on complexity of concept clusters](https://mlsanity.com/paper/2401.04578/) (2024)
- [Sieve: Multimodal Dataset Pruning Using Image Captioning Models](https://mlsanity.com/paper/2310.02110/) (2023)
- [Are Deep Neural Networks SMARTer than Second Graders?](https://mlsanity.com/paper/2212.09993/) (2022)
- [IRFL: Image Recognition of Figurative Language](https://mlsanity.com/paper/2303.15445/) (2023)
- [VASR: Visual Analogies of Situation Recognition](https://mlsanity.com/paper/2212.04542/) (2022)
- [CLIPLoss and Norm-Based Data Selection Methods for Multimodal Contrastive Learning](https://mlsanity.com/paper/2405.19547/) (2024)
- [HYPE: Hyperbolic Entailment Filtering for Underspecified Images and Texts](https://mlsanity.com/paper/2404.17507/) (2024)
- [Probabilistic Language-Image Pre-Training](https://mlsanity.com/paper/2410.18857/) (2024)
- [Multilingual Diversity Improves Vision-Language Representations](https://mlsanity.com/paper/2405.16915/) (2024)
- [Visual Riddles: a Commonsense and World Knowledge Challenge for Large Vision and Language Models](https://mlsanity.com/paper/2407.19474/) (2024)
- [VL-Taboo: An Analysis of Attribute-based Zero-shot Capabilities of Vision-Language Models](https://mlsanity.com/paper/2209.06103/) (2022)
- [Few-Class Arena: A Benchmark for Efficient Selection of Vision Models and Dataset Difficulty Measurement](https://mlsanity.com/paper/2411.01099/) (2024)

## Abstract (arXiv)

While vision-and-language models perform well on tasks such as visual question answering, they struggle when it comes to basic human commonsense reasoning skills. In this work, we introduce WinoGAViL: an online game of vision-and-language associations (e.g., between werewolves and a full moon), used as a dynamic evaluation benchmark. Inspired by the popular card game Codenames, a spymaster gives a textual cue related to several visual candidates, and another player tries to identify them. Human players are rewarded for creating associations that are challenging for a rival AI model but still solvable by other human players. We use the game to collect 3.5K instances, finding that they are intuitive for humans (>90% Jaccard index) but challenging for state-of-the-art AI models, where the best model (ViLT) achieves a score of 52%, succeeding mostly where the cue is visually salient. Our analysis as well as the feedback we collect from players indicate that the collected associations require diverse reasoning skills, including general knowledge, common sense, abstraction, and more. We release the dataset, the code and the interactive game, allowing future data collection that can be used to develop models with better association abilities.
