# Provably Efficient Fictitious Play Policy Optimization for Zero-Sum Markov Games with Structured Transitions

arXiv: https://arxiv.org/abs/2207.12463 · HTML: https://mlsanity.com/paper/2207.12463/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 52 references that are in the map.
- First posted on arXiv 25 Jul 2022.

## Builds on (most cited first, 23 of 23)

- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- [Provably Efficient Exploration in Policy Optimization](https://mlsanity.com/paper/1912.05830/) (2019)
- [Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds](https://mlsanity.com/paper/1901.00210/) (2019)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [Stochastic Variance-Reduced Policy Gradient](https://mlsanity.com/paper/1806.05618/) (2018)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Optimistic Policy Optimization with Bandit Feedback](https://mlsanity.com/paper/2002.08243/) (2020)
- [Online Reinforcement Learning in Stochastic Games](https://mlsanity.com/paper/1712.00579/) (2017)
- [From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization](https://mlsanity.com/paper/2002.08456/) (2020)
- [Neural Proximal/Trust Region Policy Optimization Attains Globally Optimal Policy](https://mlsanity.com/paper/1906.10306/) (2019)
- [Policy Optimization Provably Converges to Nash Equilibria in Zero-Sum Linear Quadratic Games](https://mlsanity.com/paper/1906.00729/) (2019)
- [Tight Regret Bounds for Model-Based Reinforcement Learning with Greedy Policies](https://mlsanity.com/paper/1905.11527/) (2019)
- [Online Primal-Dual Mirror Descent under Stochastic Constraints](https://mlsanity.com/paper/1908.00305/) (2019)
- [Online Learning in Unknown Markov Games](https://mlsanity.com/paper/2010.15020/) (2020)
- [Single Controller Stochastic Games for Optimized Moving Target Defense](https://mlsanity.com/paper/1610.03906/) (2016)

## Built on by (most cited first, 9 of 9)

- [Traversing Pareto Optimal Policies: Provably Efficient Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2407.17466/) (2024)
- [Symmetric (Optimistic) Natural Policy Gradient for Multi-agent Learning with Parameter Convergence](https://mlsanity.com/paper/2210.12812/) (2022)
- [Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence Beyond the Minty Property](https://mlsanity.com/paper/2312.12067/) (2023)
- [Provably Efficient Information-Directed Sampling Algorithms for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2404.19292/) (2024)
- [Scalable and Independent Learning of Nash Equilibrium Policies in n-Player Stochastic Games with Unknown Independent Chains](https://mlsanity.com/paper/2312.01587/) (2023)
- [Risk-Sensitive Multi-Agent Reinforcement Learning in Network Aggregative Markov Games](https://mlsanity.com/paper/2402.05906/) (2024)
- [Convex Markov Games and Beyond: New Proof of Existence, Characterization and Learning Algorithms for Nash Equilibria](https://mlsanity.com/paper/2602.12181/) (2026)
- [Risk Sensitivity in Markov Games and Multi-Agent Reinforcement Learning: A Systematic Review](https://mlsanity.com/paper/2406.06041/) (2024)
- [Fully Online Decentralized Learning in Stochastic Games with Unknown Independent Chains](https://mlsanity.com/paper/2610.01181/) (2026)

## Abstract (arXiv)

While single-agent policy optimization in a fixed environment has attracted a lot of research attention recently in the reinforcement learning community, much less is known theoretically when there are multiple agents playing in a potentially competitive environment. We take steps forward by proposing and analyzing new fictitious play policy optimization algorithms for zero-sum Markov games with structured but unknown transitions. We consider two classes of transition structures: factored independent transition and single-controller transition. For both scenarios, we prove tight widetildeO(√K) regret bounds after K episodes in a two-agent competitive game scenario. The regret of each agent is measured against a potentially adversarial opponent who can choose a single best policy in hindsight after observing the full policy sequence. Our algorithms feature a combination of Upper Confidence Bound (UCB)-type optimism and fictitious play under the scope of simultaneous policy optimization in a non-stationary environment. When both players adopt the proposed algorithms, their overall optimality gap is widetildeO(√K).
