# Learning Dynamic Facial Radiance Fields for Few-Shot Talking Head Synthesis

arXiv: https://arxiv.org/abs/2207.11770 · HTML: https://mlsanity.com/paper/2207.11770/

## Key facts

- Cited by 97 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 57 references that are in the map.
- First posted on arXiv 24 Jul 2022.

## Builds on (most cited first, 30 of 43)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Deep Speech: Scaling up end-to-end speech recognition](https://mlsanity.com/paper/1412.5567/) (2014)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [GRF: Learning a General Radiance Field for 3D Representation and Rendering](https://mlsanity.com/paper/2010.04595/) (2020)
- [Audio-Driven Emotional Video Portraits](https://mlsanity.com/paper/2104.07452/) (2021)
- [Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion](https://mlsanity.com/paper/2107.09293/) (2021)
- [Talking-head Generation with Rhythmic Head Motion](https://mlsanity.com/paper/2007.08547/) (2020)

## Built on by (most cited first, 30 of 97)

- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [DiffTalk: Crafting Diffusion Models for Generalized Audio-Driven Portraits Animation](https://mlsanity.com/paper/2301.03786/) (2023)
- [GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis](https://mlsanity.com/paper/2301.13430/) (2023)
- [Identity-Preserving Talking Face Generation with Landmark and Appearance Priors](https://mlsanity.com/paper/2305.08293/) (2023)
- [Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis](https://mlsanity.com/paper/2401.08503/) (2024)
- [StyleSync: High-Fidelity Generalized and Personalized Lip Sync in Style-based Generator](https://mlsanity.com/paper/2305.05445/) (2023)
- [SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis](https://mlsanity.com/paper/2311.17590/) (2023)
- [Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition](https://mlsanity.com/paper/2211.12368/) (2022)
- [EDTalk: Efficient Disentanglement for Emotional Talking Head Synthesis](https://mlsanity.com/paper/2404.01647/) (2024)
- [Efficient Region-Aware Neural Radiance Fields for High-Fidelity Talking Portrait Synthesis](https://mlsanity.com/paper/2307.09323/) (2023)
- [One-Shot High-Fidelity Talking-Head Synthesis with Deformable Neural Radiance Field](https://mlsanity.com/paper/2304.05097/) (2023)
- [SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Faces](https://mlsanity.com/paper/2306.10799/) (2023)
- [Deepfake Generation and Detection: A Benchmark and Survey](https://mlsanity.com/paper/2403.17881/) (2024)
- [TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting](https://mlsanity.com/paper/2404.15264/) (2024)
- [Talking Head Generation with Probabilistic Audio-to-Visual Diffusion Priors](https://mlsanity.com/paper/2212.04248/) (2022)
- [FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Models](https://mlsanity.com/paper/2312.08459/) (2023)
- [DAE-Talker: High Fidelity Speech-Driven Talking Face Generation with Diffusion Autoencoder](https://mlsanity.com/paper/2303.17550/) (2023)
- [GeneFace++: Generalized and Stable Real-Time Audio-Driven 3D Talking Face Generation](https://mlsanity.com/paper/2305.00787/) (2023)
- [Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head Synthesis](https://mlsanity.com/paper/2411.19509/) (2024)
- [PIA: Your Personalized Image Animator via Plug-and-Play Modules in Text-to-Image Models](https://mlsanity.com/paper/2312.13964/) (2023)
- [High-fidelity Facial Avatar Reconstruction from Monocular Video with Generative Priors](https://mlsanity.com/paper/2211.15064/) (2022)
- [GaussianTalker: Speaker-specific Talking Head Synthesis via 3D Gaussian Splatting](https://mlsanity.com/paper/2404.14037/) (2024)
- [Memories are One-to-Many Mapping Alleviators in Talking Face Generation](https://mlsanity.com/paper/2212.05005/) (2022)
- [InsTaG: Learning Personalized 3D Talking Head from Few-Second Video](https://mlsanity.com/paper/2502.20387/) (2025)
- [GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting](https://mlsanity.com/paper/2404.16012/) (2024)
- [Audio-Visual Speech Representation Expert for Enhanced Talking Face Video Generation and Evaluation](https://mlsanity.com/paper/2405.04327/) (2024)
- [AE-NeRF: Audio Enhanced Neural Radiance Field for Few Shot Talking Head Synthesis](https://mlsanity.com/paper/2312.10921/) (2023)
- [Improving Physics-Augmented Continuum Neural Radiance Field-Based Geometry-Agnostic System Identification with Lagrangian Particle Optimization](https://mlsanity.com/paper/2406.04155/) (2024)
- [EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Head](https://mlsanity.com/paper/2408.00297/) (2024)

## Abstract (arXiv)

Talking head synthesis is an emerging technology with wide applications in film dubbing, virtual avatars and online education. Recent NeRF-based methods generate more natural talking videos, as they better capture the 3D structural information of faces. However, a specific model needs to be trained for each identity with a large dataset. In this paper, we propose Dynamic Facial Radiance Fields (DFRF) for few-shot talking head synthesis, which can rapidly generalize to an unseen identity with few training data. Different from the existing NeRF-based methods which directly encode the 3D geometry and appearance of a specific person into the network, our DFRF conditions face radiance field on 2D appearance images to learn the face prior. Thus the facial radiance field can be flexibly adjusted to the new identity with few reference images. Additionally, for better modeling of the facial deformations, we propose a differentiable face warping module conditioned on audio signals to deform all reference images to the query space. Extensive experiments show that with only tens of seconds of training clip available, our proposed DFRF can synthesize natural and high-quality audio-driven talking head videos for novel identities with only 40k iterations. We highly recommend readers view our supplementary video for intuitive comparisons. Code is available in https://sstzal.github.io/DFRF/.
