# Towards Using Fully Observable Policies for POMDPs

arXiv: https://arxiv.org/abs/2207.11737 · HTML: https://mlsanity.com/paper/2207.11737/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 17 references that are in the map.
- First posted on arXiv 24 Jul 2022.

## Builds on (most cited first, 6 of 6)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Maximum a Posteriori Policy Optimisation](https://mlsanity.com/paper/1806.06920/) (2018)
- [On the Complexity of Reconnaissance Blind Chess](https://mlsanity.com/paper/1811.03119/) (2018)
- [Deep Synoptic Monte Carlo Planning in Reconnaissance Blind Chess](https://mlsanity.com/paper/2110.01810/) (2021)

## Built on by (most cited first, 1 of 1)

- [On-line Learning in Tree MDPs by Treating Policies as Bandit Arms](https://mlsanity.com/paper/2605.04979/) (2026)

## Abstract (arXiv)

Partially Observable Markov Decision Process (POMDP) is a framework applicable to many real world problems. In this work, we propose an approach to solve POMDPs with multimodal belief by relying on a policy that solves the fully observable version. By defininig a new, mixture value function based on the value function from the fully observable variant, we can use the corresponding greedy policy to solve the POMDP itself. We develop the mathematical framework necessary for discussion, and introduce a benchmark built on the task of Reconnaissance Blind TicTacToe. On this benchmark, we show that our policy outperforms policies ignoring the existence of multiple modes.
