# Interactive Volume Visualization via Multi-Resolution Hash Encoding based Neural Representation

arXiv: https://arxiv.org/abs/2207.11620 · HTML: https://mlsanity.com/paper/2207.11620/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 61 references that are in the map.
- First posted on arXiv 23 Jul 2022.

## Builds on (most cited first, 18 of 18)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Convolutional Sequence to Sequence Learning](https://mlsanity.com/paper/1705.03122/) (2017)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [Neural Importance Sampling](https://mlsanity.com/paper/1808.03856/) (2018)
- [Real-time Neural Radiance Caching for Path Tracing](https://mlsanity.com/paper/2106.12372/) (2021)
- [Compressive Neural Representations of Volumetric Scalar Fields](https://mlsanity.com/paper/2104.04523/) (2021)
- [TTHRESH: Tensor Compression for Multidimensional Visual Data](https://mlsanity.com/paper/1806.05952/) (2018)
- [Neural Radiosity](https://mlsanity.com/paper/2105.12319/) (2021)
- [Fast Neural Representations for Direct Volume Rendering](https://mlsanity.com/paper/2112.01579/) (2021)
- [Deep Hierarchical Super Resolution for Scientific Data](https://mlsanity.com/paper/2107.00462/) (2021)
- [Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing](https://mlsanity.com/paper/1908.01906/) (2019)

## Built on by (most cited first, 19 of 19)

- [iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting](https://mlsanity.com/paper/2504.17954/) (2025)
- [ECNR: Efficient Compressive Neural Representation of Time-Varying Volumetric Datasets](https://mlsanity.com/paper/2311.12831/) (2023)
- [StyleRF-VolVis: Style Transfer of Neural Radiance Fields for Expressive Volume Visualization](https://mlsanity.com/paper/2408.00150/) (2024)
- [Distributed Neural Representation for Reactive in situ Visualization](https://mlsanity.com/paper/2304.10516/) (2023)
- [Explorable INR: An Implicit Neural Representation for Ensemble Simulation Enabling Efficient Spatial and Parameter Exploration](https://mlsanity.com/paper/2504.00904/) (2025)
- [Regularized Multi-Decoder Ensemble for an Error-Aware Scene Representation Network](https://mlsanity.com/paper/2407.19082/) (2024)
- [GSCache: Real-Time Radiance Caching for Volume Path Tracing using 3D Gaussian Splatting](https://mlsanity.com/paper/2507.19718/) (2025)
- [Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction](https://mlsanity.com/paper/2604.01204/) (2026)
- [F-Hash: Feature-Based Hash Design for Time-Varying Volume Visualization via Multi-Resolution Tesseract Encoding](https://mlsanity.com/paper/2507.03836/) (2025)
- [Photon Field Networks for Dynamic Real-Time Volumetric Global Illumination](https://mlsanity.com/paper/2304.07338/) (2023)
- [Efficient Compression of Structured and Unstructured Volumes via Learned 3D Gaussian Representation](https://mlsanity.com/paper/2607.01164/) (2026)
- [REV-INR: Regularized Evidential Implicit Neural Representation for Uncertainty-Aware Volume Visualization](https://mlsanity.com/paper/2601.17689/) (2026)
- [Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocation](https://mlsanity.com/paper/2608.14112/) (2026)
- [NeuVolEx: Implicit Neural Features for Volume Exploration](https://mlsanity.com/paper/2604.11172/) (2026)
- [Fast Amortized Fitting of Scientific Signals Across Time and Ensembles via Transferable Neural Fields](https://mlsanity.com/paper/2604.19979/) (2026)
- [Lossless-INR: Lossless Volumetric Implicit Neural Representations](https://mlsanity.com/paper/2607.18150/) (2026)
- [EVOLVE: Efficient Learned Volume Compression with Variable-Rate Encoding on a Cross-Domain Database](https://mlsanity.com/paper/2607.18187/) (2026)
- [3D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction](https://mlsanity.com/paper/2609.16024/) (2026)
- [DiffusionShadow: Diffusion-based Shadow Caching for Neural Volume Rendering](https://mlsanity.com/paper/2609.30658/) (2026)

## Abstract (arXiv)

Neural networks have shown great potential in compressing volume data for visualization. However, due to the high cost of training and inference, such volumetric neural representations have thus far only been applied to offline data processing and non-interactive rendering. In this paper, we demonstrate that by simultaneously leveraging modern GPU tensor cores, a native CUDA neural network framework, and a well-designed rendering algorithm with macro-cell acceleration, we can interactively ray trace volumetric neural representations (10-60fps). Our neural representations are also high-fidelity (PSNR > 30dB) and compact (10-1000x smaller). Additionally, we show that it is possible to fit the entire training step inside a rendering loop and skip the pre-training process completely. To support extreme-scale volume data, we also develop an efficient out-of-core training strategy, which allows our volumetric neural representation training to potentially scale up to terascale using only an NVIDIA RTX 3090 workstation.
