# Halftoning with Multi-Agent Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2207.11408 · HTML: https://mlsanity.com/paper/2207.11408/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 5 of its 25 references that are in the map.
- First posted on arXiv 23 Jul 2022.

## Builds on (most cited first, 5 of 5)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [Dot-Diffused Halftoning with Improved Homogeneity](https://mlsanity.com/paper/1508.05373/) (2015)

## Built on by (most cited first, 1 of 1)

- [Efficient Halftoning via Deep Reinforcement Learning](https://mlsanity.com/paper/2304.12152/) (2023)

## Abstract (arXiv)

Deep neural networks have recently succeeded in digital halftoning using vanilla convolutional layers with high parallelism. However, existing deep methods fail to generate halftones with a satisfying blue-noise property and require complex training schemes. In this paper, we propose a halftoning method based on multi-agent deep reinforcement learning, called HALFTONERS, which learns a shared policy to generate high-quality halftone images. Specifically, we view the decision of each binary pixel value as an action of a virtual agent, whose policy is trained by a low-variance policy gradient. Moreover, the blue-noise property is achieved by a novel anisotropy suppressing loss function. Experiments show that our halftoning method produces high-quality halftones while staying relatively fast.
