# Dynamic Graph Reasoning for Multi-person 3D Pose Estimation

arXiv: https://arxiv.org/abs/2207.11341 · HTML: https://mlsanity.com/paper/2207.11341/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 55 references that are in the map.
- First posted on arXiv 22 Jul 2022.

## Builds on (most cited first, 30 of 42)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Objects as Points](https://mlsanity.com/paper/1904.07850/) (2019)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Pose](https://mlsanity.com/paper/1611.07828/) (2016)
- [CrowdPose: Efficient Crowded Scenes Pose Estimation and A New Benchmark](https://mlsanity.com/paper/1812.00324/) (2018)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [Panoptic Studio: A Massively Multiview System for Social Interaction Capture](https://mlsanity.com/paper/1612.03153/) (2016)
- [Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1907.11346/) (2019)
- [Compositional Human Pose Regression](https://mlsanity.com/paper/1704.00159/) (2017)
- [PifPaf: Composite Fields for Human Pose Estimation](https://mlsanity.com/paper/1903.06593/) (2019)
- [Ordinal Depth Supervision for 3D Human Pose Estimation](https://mlsanity.com/paper/1805.04095/) (2018)
- [Single-Stage Multi-Person Pose Machines](https://mlsanity.com/paper/1908.09220/) (2019)
- [SRNet: Improving Generalization in 3D Human Pose Estimation with a Split-and-Recombine Approach](https://mlsanity.com/paper/2007.09389/) (2020)
- [Detailed 2D-3D Joint Representation for Human-Object Interaction](https://mlsanity.com/paper/2004.08154/) (2020)
- [LCR-Net++: Multi-person 2D and 3D Pose Detection in Natural Images](https://mlsanity.com/paper/1803.00455/) (2018)
- [3D Human Pose Estimation in the Wild by Adversarial Learning](https://mlsanity.com/paper/1803.09722/) (2018)
- [Probabilistic Monocular 3D Human Pose Estimation with Normalizing Flows](https://mlsanity.com/paper/2107.13788/) (2021)

## Built on by (most cited first, 9 of 9)

- [Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot](https://mlsanity.com/paper/2402.14654/) (2024)
- [PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformers](https://mlsanity.com/paper/2303.09187/) (2023)
- [SAT-HMR: Real-Time Multi-Person 3D Mesh Estimation via Scale-Adaptive Tokens](https://mlsanity.com/paper/2411.19824/) (2024)
- [Weakly-supervised Pre-training for 3D Human Pose Estimation via Perspective Knowledge](https://mlsanity.com/paper/2211.11983/) (2022)
- [Unlabeled Imperfect Demonstrations in Adversarial Imitation Learning](https://mlsanity.com/paper/2302.06271/) (2023)
- [Leveraging Anthropometric Measurements to Improve Human Mesh Estimation and Ensure Consistent Body Shapes](https://mlsanity.com/paper/2409.17671/) (2024)
- [Multi-HMR 2: Multi-Person Camera-Centric Human Detection, Mesh Recovery and Tracking](https://mlsanity.com/paper/2606.14841/) (2026)
- [MM-NeRF: Multimodal-Guided 3D Multi-Style Transfer of Neural Radiance Field](https://mlsanity.com/paper/2309.13607/) (2023)
- [Systematic Comparison of Projection Methods for Monocular 3D Human Pose Estimation on Fisheye Images](https://mlsanity.com/paper/2506.19747/) (2025)

## Abstract (arXiv)

Multi-person 3D pose estimation is a challenging task because of occlusion and depth ambiguity, especially in the cases of crowd scenes. To solve these problems, most existing methods explore modeling body context cues by enhancing feature representation with graph neural networks or adding structural constraints. However, these methods are not robust for their single-root formulation that decoding 3D poses from a root node with a pre-defined graph. In this paper, we propose GR-M3D, which models the Multi-person 3D pose estimation with dynamic Graph Reasoning. The decoding graph in GR-M3D is predicted instead of pre-defined. In particular, It firstly generates several data maps and enhances them with a scale and depth aware refinement module (SDAR). Then multiple root keypoints and dense decoding paths for each person are estimated from these data maps. Based on them, dynamic decoding graphs are built by assigning path weights to the decoding paths, while the path weights are inferred from those enhanced data maps. And this process is named dynamic graph reasoning (DGR). Finally, the 3D poses are decoded according to dynamic decoding graphs for each detected person. GR-M3D can adjust the structure of the decoding graph implicitly by adopting soft path weights according to input data, which makes the decoding graphs be adaptive to different input persons to the best extent and more capable of handling occlusion and depth ambiguity than previous methods. We empirically show that the proposed bottom-up approach even outperforms top-down methods and achieves state-of-the-art results on three 3D pose datasets.
