# Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videos

arXiv: https://arxiv.org/abs/2207.11094 · HTML: https://mlsanity.com/paper/2207.11094/

## Key facts

- Cited by 50 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 65 references that are in the map.
- First posted on arXiv 22 Jul 2022.

## Builds on (most cited first, 29 of 29)

- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Threat of Adversarial Attacks on Deep Learning in Computer Vision: A Survey](https://mlsanity.com/paper/1801.00553/) (2018)
- [LRS3-TED: a large-scale dataset for visual speech recognition](https://mlsanity.com/paper/1809.00496/) (2018)
- [Learning Audio-Visual Speech Representation by Masked Multimodal Cluster Prediction](https://mlsanity.com/paper/2201.02184/) (2022)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [Towards Fast, Accurate and Stable 3D Dense Face Alignment](https://mlsanity.com/paper/2009.09960/) (2020)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision](https://mlsanity.com/paper/1905.06817/) (2019)
- [Towards Metrical Reconstruction of Human Faces](https://mlsanity.com/paper/2204.06607/) (2022)
- [MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction](https://mlsanity.com/paper/1703.10580/) (2017)
- [Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1804.03786/) (2018)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)
- [Face Alignment in Full Pose Range: A 3D Total Solution](https://mlsanity.com/paper/1804.01005/) (2018)
- [Morphable Face Models - An Open Framework](https://mlsanity.com/paper/1709.08398/) (2017)
- [FaceForensics: A Large-scale Video Dataset for Forgery Detection in Human Faces](https://mlsanity.com/paper/1803.09179/) (2018)
- [FaceVerse: a Fine-grained and Detail-controllable 3D Face Morphable Model from a Hybrid Dataset](https://mlsanity.com/paper/2203.14057/) (2022)
- [Visual Speech Recognition for Multiple Languages in the Wild](https://mlsanity.com/paper/2202.13084/) (2022)
- [Robust Self-Supervised Audio-Visual Speech Recognition](https://mlsanity.com/paper/2201.01763/) (2022)
- [Large Pose 3D Face Reconstruction from a Single Image via Direct Volumetric CNN Regression](https://mlsanity.com/paper/1703.07834/) (2017)
- [MeshGAN: Non-linear 3D Morphable Models of Faces](https://mlsanity.com/paper/1903.10384/) (2019)
- [DAD-3DHeads: A Large-scale Dense, Accurate and Diverse Dataset for 3D Head Alignment from a Single Image](https://mlsanity.com/paper/2204.03688/) (2022)
- [ExpNet: Landmark-Free, Deep, 3D Facial Expressions](https://mlsanity.com/paper/1802.00542/) (2018)
- [Real-Time Facial Segmentation and Performance Capture from RGB Input](https://mlsanity.com/paper/1604.02647/) (2016)
- [FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality](https://mlsanity.com/paper/1610.03151/) (2016)
- [A Decoupled 3D Facial Shape Model by Adversarial Training](https://mlsanity.com/paper/1902.03619/) (2019)

## Built on by (most cited first, 30 of 50)

- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [Arc2Face: A Foundation Model for ID-Consistent Human Faces](https://mlsanity.com/paper/2403.11641/) (2024)
- [Emotional Speech-Driven Animation with Content-Emotion Disentanglement](https://mlsanity.com/paper/2306.08990/) (2023)
- [DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models](https://mlsanity.com/paper/2310.00434/) (2023)
- [DPE: Disentanglement of Pose and Expression for General Video Portrait Editing](https://mlsanity.com/paper/2301.06281/) (2023)
- [Can Language Models Learn to Listen?](https://mlsanity.com/paper/2308.10897/) (2023)
- [INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations](https://mlsanity.com/paper/2412.04037/) (2024)
- [Instant Multi-View Head Capture through Learnable Registration](https://mlsanity.com/paper/2306.07437/) (2023)
- [UniTalker: Scaling up Audio-Driven 3D Facial Animation through A Unified Model](https://mlsanity.com/paper/2408.00762/) (2024)
- [Pixel3DMM: Versatile Screen-Space Priors for Single-Image 3D Face Reconstruction](https://mlsanity.com/paper/2505.00615/) (2025)
- [Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation](https://mlsanity.com/paper/2601.00664/) (2026)
- [Mimic: Speaking Style Disentanglement for Speech-Driven 3D Facial Animation](https://mlsanity.com/paper/2312.10877/) (2023)
- [Learn2Talk: 3D Talking Face Learns from 2D Talking Face](https://mlsanity.com/paper/2404.12888/) (2024)
- [MMHead: Towards Fine-grained Multi-modal 3D Facial Animation](https://mlsanity.com/paper/2410.07757/) (2024)
- [Reconstructing Signing Avatars From Video Using Linguistic Priors](https://mlsanity.com/paper/2304.10482/) (2023)
- [Lip2Vec: Efficient and Robust Visual Speech Recognition via Latent-to-Latent Visual to Audio Representation Mapping](https://mlsanity.com/paper/2308.06112/) (2023)
- [Portrait Video Editing Empowered by Multimodal Generative Priors](https://mlsanity.com/paper/2409.13591/) (2024)
- [Do VSR Models Generalize Beyond LRS3?](https://mlsanity.com/paper/2311.14063/) (2023)
- [SingingHead: A Large-scale 4D Dataset for Singing Head Animation](https://mlsanity.com/paper/2312.04369/) (2023)
- [A Perceptual Shape Loss for Monocular 3D Face Reconstruction](https://mlsanity.com/paper/2310.19580/) (2023)
- [Learning a Generalized Physical Face Model From Data](https://mlsanity.com/paper/2402.19477/) (2024)
- [Generating Editable Head Avatars with 3D Gaussian GANs](https://mlsanity.com/paper/2412.19149/) (2024)
- [Supervising 3D Talking Head Avatars with Analysis-by-Audio-Synthesis](https://mlsanity.com/paper/2504.13386/) (2025)
- [EmojiDiff: Advanced Facial Expression Control with High Identity Preservation in Portrait Generation](https://mlsanity.com/paper/2412.01254/) (2024)
- [FaceCrafter: Identity-Conditional Diffusion with Disentangled Control over Facial Pose, Expression, and Emotion](https://mlsanity.com/paper/2505.15313/) (2025)
- [3DiFACE: Synthesizing and Editing Holistic 3D Facial Animation](https://mlsanity.com/paper/2509.26233/) (2025)
- [Combining Facial Videos and Biosignals for Stress Estimation During Driving](https://mlsanity.com/paper/2601.04376/) (2026)
- [Dubbing for Everyone: Data-Efficient Visual Dubbing using Neural Rendering Priors](https://mlsanity.com/paper/2401.06126/) (2024)
- [Think2Sing: Orchestrating Structured Motion Subtitles for Singing-Driven 3D Head Animation](https://mlsanity.com/paper/2509.02278/) (2025)
- [BiTDiff: Fine-Grained 3D Conducting Motion Generation via BiMamba-Transformer Diffusion](https://mlsanity.com/paper/2604.04395/) (2026)

## Abstract (arXiv)

The recent state of the art on monocular 3D face reconstruction from image data has made some impressive advancements, thanks to the advent of Deep Learning. However, it has mostly focused on input coming from a single RGB image, overlooking the following important factors: a) Nowadays, the vast majority of facial image data of interest do not originate from single images but rather from videos, which contain rich dynamic information. b) Furthermore, these videos typically capture individuals in some form of verbal communication (public talks, teleconferences, audiovisual human-computer interactions, interviews, monologues/dialogues in movies, etc). When existing 3D face reconstruction methods are applied in such videos, the artifacts in the reconstruction of the shape and motion of the mouth area are often severe, since they do not match well with the speech audio. To overcome the aforementioned limitations, we present the first method for visual speech-aware perceptual reconstruction of 3D mouth expressions. We do this by proposing a "lipread" loss, which guides the fitting process so that the elicited perception from the 3D reconstructed talking head resembles that of the original video footage. We demonstrate that, interestingly, the lipread loss is better suited for 3D reconstruction of mouth movements compared to traditional landmark losses, and even direct 3D supervision. Furthermore, the devised method does not rely on any text transcriptions or corresponding audio, rendering it ideal for training in unlabeled datasets. We verify the efficiency of our method through exhaustive objective evaluations on three large-scale datasets, as well as subjective evaluation with two web-based user studies.
