# Dense RGB-D-Inertial SLAM with Map Deformations

arXiv: https://arxiv.org/abs/2207.10940 · HTML: https://mlsanity.com/paper/2207.10940/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 2 of its 32 references that are in the map.
- First posted on arXiv 22 Jul 2022.

## Builds on (most cited first, 2 of 2)

- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [A Primer on the Differential Calculus of 3D Orientations](https://mlsanity.com/paper/1606.05285/) (2016)

## Built on by (most cited first, 3 of 3)

- [R3LIVE++: A Robust, Real-time, Radiance reconstruction package with a tightly-coupled LiDAR-Inertial-Visual state Estimator](https://mlsanity.com/paper/2209.03666/) (2022)
- [Camera Motion Estimation from RGB-D-Inertial Scene Flow](https://mlsanity.com/paper/2404.17251/) (2024)
- [Visual-Inertial Multi-Instance Dynamic SLAM with Object-level Relocalisation](https://mlsanity.com/paper/2208.04274/) (2022)

## Abstract (arXiv)

While dense visual SLAM methods are capable of estimating dense reconstructions of the environment, they suffer from a lack of robustness in their tracking step, especially when the optimisation is poorly initialised. Sparse visual SLAM systems have attained high levels of accuracy and robustness through the inclusion of inertial measurements in a tightly-coupled fusion. Inspired by this performance, we propose the first tightly-coupled dense RGB-D-inertial SLAM system. Our system has real-time capability while running on a GPU. It jointly optimises for the camera pose, velocity, IMU biases and gravity direction while building up a globally consistent, fully dense surfel-based 3D reconstruction of the environment. Through a series of experiments on both synthetic and real world datasets, we show that our dense visual-inertial SLAM system is more robust to fast motions and periods of low texture and low geometric variation than a related RGB-D-only SLAM system.
