# TIDEE: Tidying Up Novel Rooms using Visuo-Semantic Commonsense Priors

arXiv: https://arxiv.org/abs/2207.10761 · HTML: https://mlsanity.com/paper/2207.10761/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 47 references that are in the map.
- First posted on arXiv 21 Jul 2022.

## Builds on (most cited first, 30 of 38)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Deformable DETR: Deformable Transformers for End-to-End Object Detection](https://mlsanity.com/paper/2010.04159/) (2020)
- [Modeling Relational Data with Graph Convolutional Networks](https://mlsanity.com/paper/1703.06103/) (2017)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [TEACh: Task-driven Embodied Agents that Chat](https://mlsanity.com/paper/2110.00534/) (2021)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Zero-shot Recognition via Semantic Embeddings and Knowledge Graphs](https://mlsanity.com/paper/1803.08035/) (2018)
- [Rearrangement: A Challenge for Embodied AI](https://mlsanity.com/paper/2011.01975/) (2020)
- [iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes](https://mlsanity.com/paper/2012.02924/) (2020)
- [Visual Semantic Navigation using Scene Priors](https://mlsanity.com/paper/1810.06543/) (2018)
- [FILM: Following Instructions in Language with Modular Methods](https://mlsanity.com/paper/2110.07342/) (2021)
- [Learning Exploration Policies for Navigation](https://mlsanity.com/paper/1903.01959/) (2019)
- [Occupancy Anticipation for Efficient Exploration and Navigation](https://mlsanity.com/paper/2008.09285/) (2020)
- [Visual Room Rearrangement](https://mlsanity.com/paper/2103.16544/) (2021)
- [Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learning](https://mlsanity.com/paper/1812.00971/) (2018)
- [A Persistent Spatial Semantic Representation for High-level Natural Language Instruction Execution](https://mlsanity.com/paper/2107.05612/) (2021)
- [Bridging Knowledge Graphs to Generate Scene Graphs](https://mlsanity.com/paper/2001.02314/) (2020)

## Built on by (most cited first, 30 of 30)

- [TidyBot: Personalized Robot Assistance with Large Language Models](https://mlsanity.com/paper/2305.05658/) (2023)
- [ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigation](https://mlsanity.com/paper/2301.13166/) (2023)
- [Habitat-Matterport 3D Semantics Dataset](https://mlsanity.com/paper/2210.05633/) (2022)
- [DALL-E-Bot: Introducing Web-Scale Diffusion Models to Robotics](https://mlsanity.com/paper/2210.02438/) (2022)
- [Navigating to Objects in the Real World](https://mlsanity.com/paper/2212.00922/) (2022)
- [GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation](https://mlsanity.com/paper/2404.06609/) (2024)
- [Retrospectives on the Embodied AI Workshop](https://mlsanity.com/paper/2210.06849/) (2022)
- [Open-Ended Instructable Embodied Agents with Memory-Augmented Large Language Models](https://mlsanity.com/paper/2310.15127/) (2023)
- [Dream2Real: Zero-Shot 3D Object Rearrangement with Vision-Language Models](https://mlsanity.com/paper/2312.04533/) (2023)
- [Brain Decodes Deep Nets](https://mlsanity.com/paper/2312.01280/) (2023)
- [TarGF: Learning Target Gradient Field to Rearrange Objects without Explicit Goal Specification](https://mlsanity.com/paper/2209.00853/) (2022)
- [LLM-enhanced Scene Graph Learning for Household Rearrangement](https://mlsanity.com/paper/2408.12093/) (2024)
- [Seeing the Unseen: Visual Common Sense for Semantic Placement](https://mlsanity.com/paper/2401.07770/) (2024)
- ["Set It Up!": Functional Object Arrangement with Compositional Generative Models](https://mlsanity.com/paper/2405.11928/) (2024)
- [HELPER-X: A Unified Instructable Embodied Agent to Tackle Four Interactive Vision-Language Domains with Memory-Augmented Language Models](https://mlsanity.com/paper/2404.19065/) (2024)
- [LVDiffusor: Distilling Functional Rearrangement Priors from Large Models into Diffusor](https://mlsanity.com/paper/2312.01474/) (2023)
- [Heterogeneous Embodied Multi-Agent Collaboration](https://mlsanity.com/paper/2307.13957/) (2023)
- [Learning-Augmented Model-Based Planning for Visual Exploration](https://mlsanity.com/paper/2211.07898/) (2022)
- [Probable Object Location (POLo) Score Estimation for Efficient Object Goal Navigation](https://mlsanity.com/paper/2311.07992/) (2023)
- [SceneScore: Learning a Cost Function for Object Arrangement](https://mlsanity.com/paper/2311.08530/) (2023)
- [Inferring the Unspoken: Aligning Embodied Agents with Implicit Preferences](https://mlsanity.com/paper/2502.00858/) (2025)
- [AirRoom: Objects Matter in Room Reidentification](https://mlsanity.com/paper/2503.01130/) (2025)
- [Comparison of Model-Free and Model-Based Learning-Informed Planning for PointGoal Navigation](https://mlsanity.com/paper/2212.08801/) (2022)
- [Improving Knowledge Extraction from LLMs for Task Learning through Agent Analysis](https://mlsanity.com/paper/2306.06770/) (2023)
- [Hierarchical Object-Oriented POMDP Planning for Object Rearrangement](https://mlsanity.com/paper/2412.01348/) (2024)
- [Personalized Robotic Object Rearrangement from Scene Context](https://mlsanity.com/paper/2505.11108/) (2025)
- [SEAL: Semantic Frame Execution And Localization for Perceiving Afforded Robot Actions](https://mlsanity.com/paper/2303.14067/) (2023)
- [Knolling Bot: Teaching Robots the Human Notion of Tidiness](https://mlsanity.com/paper/2310.04566/) (2023)
- [AI-Driven Relocation Tracking in Dynamic Kitchen Environments](https://mlsanity.com/paper/2503.01547/) (2025)
- [Explaining Why Things Go Where They Go: Interpretable Constructs of Human Organizational Preferences](https://mlsanity.com/paper/2512.24829/) (2025)

## Abstract (arXiv)

We introduce TIDEE, an embodied agent that tidies up a disordered scene based on learned commonsense object placement and room arrangement priors. TIDEE explores a home environment, detects objects that are out of their natural place, infers plausible object contexts for them, localizes such contexts in the current scene, and repositions the objects. Commonsense priors are encoded in three modules: i) visuo-semantic detectors that detect out-of-place objects, ii) an associative neural graph memory of objects and spatial relations that proposes plausible semantic receptacles and surfaces for object repositions, and iii) a visual search network that guides the agent's exploration for efficiently localizing the receptacle-of-interest in the current scene to reposition the object. We test TIDEE on tidying up disorganized scenes in the AI2THOR simulation environment. TIDEE carries out the task directly from pixel and raw depth input without ever having observed the same room beforehand, relying only on priors learned from a separate set of training houses. Human evaluations on the resulting room reorganizations show TIDEE outperforms ablative versions of the model that do not use one or more of the commonsense priors. On a related room rearrangement benchmark that allows the agent to view the goal state prior to rearrangement, a simplified version of our model significantly outperforms a top-performing method by a large margin. Code and data are available at the project website: https://tidee-agent.github.io/.
