# A Proposal for Foley Sound Synthesis Challenge

arXiv: https://arxiv.org/abs/2207.10760 · HTML: https://mlsanity.com/paper/2207.10760/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 39 references that are in the map.
- First posted on arXiv 21 Jul 2022.

## Builds on (most cited first, 21 of 21)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [DiffWave: A Versatile Diffusion Model for Audio Synthesis](https://mlsanity.com/paper/2009.09761/) (2020)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [Tacotron: Towards End-to-End Speech Synthesis](https://mlsanity.com/paper/1703.10135/) (2017)
- [Assessing Generative Models via Precision and Recall](https://mlsanity.com/paper/1806.00035/) (2018)
- [AudioCLIP: Extending CLIP to Image, Text and Audio](https://mlsanity.com/paper/2106.13043/) (2021)
- [A note on the evaluation of generative models](https://mlsanity.com/paper/1511.01844/) (2015)
- [Wav2CLIP: Learning Robust Audio Representations From CLIP](https://mlsanity.com/paper/2110.11499/) (2021)
- [Taming Visually Guided Sound Generation](https://mlsanity.com/paper/2110.08791/) (2021)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [Visual to Sound: Generating Natural Sound for Videos in the Wild](https://mlsanity.com/paper/1712.01393/) (2017)
- [Generating Visually Aligned Sound from Videos](https://mlsanity.com/paper/2008.00820/) (2020)
- [ESPnet-TTS: Unified, Reproducible, and Integratable Open Source End-to-End Text-to-Speech Toolkit](https://mlsanity.com/paper/1910.10909/) (2019)
- [Music Demixing Challenge 2021](https://mlsanity.com/paper/2108.13559/) (2021)
- [AI Song Contest: Human-AI Co-Creation in Songwriting](https://mlsanity.com/paper/2010.05388/) (2020)
- [FoleyGAN: Visually Guided Generative Adversarial Network-Based Synchronous Sound Generation in Silent Videos](https://mlsanity.com/paper/2107.09262/) (2021)
- [AutoFoley: Artificial Synthesis of Synchronized Sound Tracks for Silent Videos with Deep Learning](https://mlsanity.com/paper/2002.10981/) (2020)
- [On Training Sample Memorization: Lessons from Benchmarking Generative Modeling with a Large-scale Competition](https://mlsanity.com/paper/2106.03062/) (2021)

## Built on by (most cited first, 8 of 8)

- [Video-Foley: Two-Stage Video-To-Sound Generation via Temporal Event Condition For Foley Sound](https://mlsanity.com/paper/2408.11915/) (2024)
- [TARO: Timestep-Adaptive Representation Alignment with Onset-Aware Conditioning for Synchronized Video-to-Audio Synthesis](https://mlsanity.com/paper/2504.05684/) (2025)
- [Challenge on Sound Scene Synthesis: Evaluating Text-to-Audio Generation](https://mlsanity.com/paper/2410.17589/) (2024)
- [Towards Controllable Audio Texture Morphing](https://mlsanity.com/paper/2304.11648/) (2023)
- [A Demand-Driven Perspective on Generative Audio AI](https://mlsanity.com/paper/2307.04292/) (2023)
- [VIFS: An End-to-End Variational Inference for Foley Sound Synthesis](https://mlsanity.com/paper/2306.05004/) (2023)
- [FALL-E: A Foley Sound Synthesis Model and Strategies](https://mlsanity.com/paper/2306.09807/) (2023)
- [A General Framework for Learning Procedural Audio Models of Environmental Sounds](https://mlsanity.com/paper/2303.02396/) (2023)

## Abstract (arXiv)

"Foley" refers to sound effects that are added to multimedia during post-production to enhance its perceived acoustic properties, e.g., by simulating the sounds of footsteps, ambient environmental sounds, or visible objects on the screen. While foley is traditionally produced by foley artists, there is increasing interest in automatic or machine-assisted techniques building upon recent advances in sound synthesis and generative models. To foster more participation in this growing research area, we propose a challenge for automatic foley synthesis. Through case studies on successful previous challenges in audio and machine learning, we set the goals of the proposed challenge: rigorous, unified, and efficient evaluation of different foley synthesis systems, with an overarching goal of drawing active participation from the research community. We outline the details and design considerations of a foley sound synthesis challenge, including task definition, dataset requirements, and evaluation criteria.
